Weapon alyxgun: Difference between revisions

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{{BasicWeapon}}
{{BasicWeapon}}


[[Category:Half-Life 2 Weapons]]
[[Category:Half-Life 2 Weapons|A]]

Revision as of 13:31, 18 January 2014

W alyxgun.PNG

Template:Hl2 point

Entity description

Alyx's gun. It's not intended for use by the player due to the lack of viewmodel. It's apparently a custom made pistol that can be fired in semi-automatic, burst fire or automatic mode. Potentially, there was also supposed to be a rifle mode, as seen in the gun's animation library.

Dedicated Console Variables

sk_plr_dmg_alyxgun <int>
Damage done to players.
sk_npc_dmg_alyxgun <int>
Damage done to NPCs.
sk_max_alyxgun <int>
Size of clip. By default in the game this is 30 rounds.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.