Talk:Importing CSS Weapons Into HL2: Difference between revisions
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You can easily import CS:S weapons without decompiling them. However, this article does show how to translate the weapons to the right hand. I can't get the muzzle fire to work though. I assume decompiling it would be the solution, however, Canonfodder's decompiler no longer works for me. | You can easily import CS:S weapons without decompiling them. However, this article does show how to translate the weapons to the right hand. I can't get the muzzle fire to work though. I assume decompiling it would be the solution, however, Canonfodder's decompiler no longer works for me. | ||
== Updated == | |||
Hey, | |||
I was the original author of this thing back in 2005 I believe, it was very out of date (I think the last update I did was in 2007?) so I've gone through and updated it for the 2013 SDK. | |||
Removed a lot of the chaff and gave it a general tidy up. | |||
Ferrety |
Revision as of 01:47, 9 January 2014
Not working
I tried this and it isn't working : ( CSS guns are important to my mod too : (
nevermind, this tutorial is out-of-date, you don't need to decompile...
just find the guns in models and material/models folders and put them in your mod directory.
and edit the script file in yourmod/script
THERE ARE ZERO BUGS THIS WAY
Outdated
You can easily import CS:S weapons without decompiling them. However, this article does show how to translate the weapons to the right hand. I can't get the muzzle fire to work though. I assume decompiling it would be the solution, however, Canonfodder's decompiler no longer works for me.
Updated
Hey,
I was the original author of this thing back in 2005 I believe, it was very out of date (I think the last update I did was in 2007?) so I've gone through and updated it for the 2013 SDK.
Removed a lot of the chaff and gave it a general tidy up.
Ferrety