Weapon p38: Difference between revisions
		
		
		
		
		
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 Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.
Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.
		
	
|  (cleanup) |  (cleanup) | ||
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| {{ent not in fgd}} | {{ent not in fgd}} | ||
| [[File: | [[File:weapon_p38.PNG|right|250px|thumb]] | ||
| {{dods point|weapon_p38}} | {{dods point|weapon_p38}} | ||
| ==Entity description== | ==Entity description== | ||
| The  | The {{Wiki|Walther P38}} is a semi-automatic pistol used by the Axis [[DODS/Assault class|assault]], [[DODS/Sniper class|sniper]], and [[DODS/Mg class|machine gunner]] classes. | ||
| {{Basicdodsweapon}} | {{Basicdodsweapon}} | ||
Revision as of 16:23, 3 January 2014
Entity description
The  Walther P38 is a semi-automatic pistol used by the Axis assault, sniper, and machine gunner classes.
 Walther P38 is a semi-automatic pistol used by the Axis assault, sniper, and machine gunner classes.
 Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.
Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
Outputs
Weapon:
- OnNPCPickup
- !activator = NPC
 !caller = this entity
 Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
 !caller = this entity
 Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
 !caller = this entity
 Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
