Weapon flashbang: Difference between revisions
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[[Image:weapon_flashbang.PNG|thumb|right|110px]] | |||
{{css point|weapon_flashbang}} | {{css point|weapon_flashbang}} | ||
== Entity description == | == Entity description == | ||
A blinding and deafening grenade. | |||
{{basicCSSweapon}} | |||
{{ | |||
[[Category:Counter-Strike: Source Entities]] | [[Category:Counter-Strike: Source Entities]] | ||
[[Category:Counter-Strike: Source Weapons]] | [[Category:Counter-Strike: Source Weapons]] |
Revision as of 07:40, 3 January 2014
Entity description
A blinding and deafening grenade.
KeyValues
CS:S Weapon:
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny Player Pickup : [2] !FGD
- Prevents player from being able to pick up the weapon.
Outputs
CS:S Weapon:
- OnPlayerUse
- Fires when a player +uses this weapon (!activator is the player.). Does not fire if the weapon is picked up successfully.
- OnPlayerPickup
- Fires when a player picks this weapon up (!activator is the player.).
- OnCacheInteraction !FGD
- When dropped, fires every tick on player touch (!activator is the player.).