Weapon flashbang: Difference between revisions

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{{DISPLAYTITLE:weapon_flashbang}}
{{css point|weapon_flashbang}}
{{css point|weapon_flashbang}}


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== Keyvalues ==
== Keyvalues ==
* {{KV Targetname}}
{{KV Targetname}}
* {{KV Angles}}
{{KV Angles}}


== Flags ==
== Flags ==
* 1 : Start Constrained
1 : Start Constrained
: Prevents the model from moving.
: Prevents the model from moving.


== Inputs ==
== Inputs ==
* {{I Targetname}}
{{I Targetname}}


== Outputs ==
== Outputs ==
* {{O Targetname}}
{{O Targetname}}
* {{O Weapon}}
{{O Weapon}}
 
[[Category:Counter-Strike: Source Entities]]
[[Category:Counter-Strike: Source Entities]]
[[Category:Weapons]]
[[Category:Counter-Strike: Source Weapons]]

Revision as of 00:50, 2 January 2014

Template:Css point

Entity description

Place a Flash Grenade in the map.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

1 : Start Constrained

Prevents the model from moving.

Inputs

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.