Weapon c4: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
m (categorization)
Line 1: Line 1:
{{DISPLAYTITLE:weapon_c4}}
{{css point|weapon_c4}}
{{css point|weapon_c4}}


==Entity description==
==Entity description==
This invisible entity represents the bomb used in "de_" ("defuse") maps. It is automatically assigned at the beginning of the round and should not be placed in [[Hammer]].
This invisible entity represents the bomb used in "de_" ("defuse") maps. It is automatically assigned at the beginning of the round and should not be placed in [[Hammer]].
==Keyvalues==
==Keyvalues==
* {{KV Targetname}}
{{KV Targetname}}
==Inputs==
==Inputs==
* {{I Targetname}}
{{I Targetname}}
==Outputs==
==Outputs==
* {{O Targetname}}
{{O Targetname}}
[[Category:Counter-Strike: Source Entities]]


[[Category:Counter-Strike: Source Entities]]
[[Category:Counter-Strike: Source Entities]]
[[Category:Weapons]]
[[Category:Counter-Strike: Source Weapons]]

Revision as of 21:19, 1 January 2014

Template:Css point

Entity description

This invisible entity represents the bomb used in "de_" ("defuse") maps. It is automatically assigned at the beginning of the round and should not be placed in Hammer.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs