Template:KV TwoObjectPhysics: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
'''attach1''' | {{kv targetname}} | ||
* '''attach1''' | |||
: <target_destination> Entity 1 | : <target_destination> Entity 1 | ||
* '''attach2''' | * '''attach2''' |
Revision as of 20:40, 24 August 2005
- attach1
- <target_destination> Entity 1
- attach2
- <target_destination> Entity 2
- constraintsystem
- <target_destination> The name of a phys_constraintsystem that this constraint should be a part of. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.
- forcelimit
- <float> The amount of force an impact must apply to the constraint to break it. A way of calculating this is to set it to the mass of an object that would break this constraint if it were resting on the constrainted objects.
- torquelimit
- <float> (lbs*distance) The amount of torque required to break the constraint. A way of calculating this is to multiply any reference mass by the resting distance (from the center of mass of the object) needed to break the constraint. (1 lb = 453.59237 grams)
- breaksound
- <sound> A sound played when the constraint is broken.