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Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the '''Particle System Name''' field of the [[info_particle_system]] entity.
 
== General ==
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>bday_1balloon</code>
|  Single balloon floating up.
|-
| <code>bday_balloon01</code>
|  Two balloons floating up.
|-
| <code>bday_balloon02</code>
|  Two balloons floating up.
|-
| <code>bday_confetti</code>
|  Confetti.
|-
| <code>ExplosionCore_buildings</code>
|  Building Explosion.
|-
| <code>ExplosionCore_MidAir</code>
|  Mid-Air Explosion.
|-
| <code>ExplosionCore_MidAir_underwater</code>
|  Underwater Midair Explosion.
|-
| <code>ExplosionCore_sapperdestroyed</code>
|  Small Electric Zap/Explosion.
|-
| <code>ExplosionCore_Wall</code>
|  Wall Explosion.
|-
| <code>ExplosionCore_Wall_underwater</code>
|  Underwater  Wall Explosion.
|-
| <code>critgun_weaponmodel_blu</code>
|  Electric Ball effect (?).
|-
| <code>critgun_weaponmodel_red</code>
|  Electric Ball effect (?).
|-
| <code>healthgained_blu</code>
|  Single Health Cross floating up.
|-
| <code>healthgained_red</code>
|  Single Health Cross floating up.
|-
| <code>healthlost_blu</code>
|  Single dash falling down (Blu).
|-
| <code>healthlost_red</code>
|  Single dash falling down (Red).
|-
| <code>eject_minigunbrass</code>
|  Minigun Ejections.
|-
| <code>duel_blue</code>
|  Blu Dueling Opponent logo.
|-
| <code>duel_red</code>
|  Red Dueling Opponent logo.
|-
| <code>particle_nemesis_blue</code>
|  Blu Nemesis logo.
|-
| <code>particle_nemesis_red</code>
|  Red Nemesis logo.
|}
 
== Hat Effects ==
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>community_sparkle</code>
|  Community/Self-Made quality sparkle
|-
| <code>superrare_beams1</code>
|  Sunbeams unusual hat effect
|-
| <code>superrare_burning1</code>
|  Burning Flames unusual hat effect
|-
| <code>superrare_burning2</code>
|  Scorching Flames unusual hat effect
|-
| <code>superrare_circling_heart</code>
|  Circling Heart unusual hat effect
|-
| <code>superrare_circling_peacesign</code>
|  Circling Peace Sign unusual hat effect
|-
| <code>superrare_circling_skull</code>
|  Unused Circling Skull unusual hat effect
|-
| <code>superrare_circling_tf</code>
|  Circling Team Fortress Logo unusual hat effect
|-
| <code>superrare_confetti_green</code>
|  Green Confetti unusual hat effect
|-
| <code>superrare_confetti_purple</code>
|  Purple Confetti unusual hat effect
|-
| <code>superrare_flies</code>
|  Massed Flies unusual hat effect
|-
| <code>superrare_ghosts</code>
|  Ghosts unusual hat effect
|-
| <code>superrare_plasma1</code>
|  Searing Plasma unusual hat effect
|-
| <code>superrare_plasma2</code>
|  Vivid Plasma unusual hat effect
|-
| <code>superrare_greenenergy</code>
|  Green Energy unusual hat effect
|-
| <code>superrare_purpleenergy</code>
|  Purple Energy unusual hat effect
|-
| <code>unusual_orbit_planets</code>
|  Orbiting Planets unusual hat effect
|-
| <code>unusual_storm</code>
|  Stormy Storm unusual hat effect
|-
| <code>unusual_blizzard</code>
|  Blizzardy Storm unusual hat effect
|-
| <code>unusual_steaming</code>
|  Steaming unusual hat effect
|-
| <code>unusual_smoking</code>
|  Smoking unusual hat effect
|-
| <code>unusual_bubbles</code>
|  Bubbling unusual hat effect
|-
| <code>unusual_orbit_shells</code>
|  Unused Orbiting Shells unusual hat effect
|-
| <code>unusual_orbit_nutsnbolt</code>
|  Orbiting Nuts N' Bolts unusual hat effect
|-
| <code>unusual_orbit_fire</code>
|  Orbiting Fire unusual hat effect
|-
| <code>unusual_orbit_fire_dark</code>
|  Eerie Orbiting Fire unusual hat effect
|-
| <code>unusual_fullmoon_cloudy</code>
|  Cloudy Moon unusual hat effect
|-
| <code>unusual_orbit_jack_flaming</code>
|  Flaming Lantern Lantern unusual hat effect
|-
| <code>unusual_bubbles_green</code>
|  Cauldron Bubbles unusual hat effect
|-
| <code>unusual_storm_knives</code>
|  Knifestorm unusual hat effect
|-
| <code>unusual_skull_misty</code>
|  Misty Skull unusual hat effect
|-
| <code>unusual_fullmoon_cloudy_green</code>
|  Harvest Moon unusual hat effect
|-
| <code>unusual_storm_secret</code>
|  It's A Secret To Everybody unusual hat effect
|-
| <code>unusual_storm_spooky</code>
|  Stormy 13th Hour unusual hat effect
|-
| <code>unusual_storm_blood</code>
|  Unused Blood Rain unusual hat effect
|-
| <code>unusual_robot_holo_glow_green</code>
|  Phosphorous unusual hat effect
|-
| <code>unusual_robot_holo_glow_orange</code>
|  Sulphorous unusual hat effect
|-
| <code>unusual_robot_orbit_binary</code>
|  Memory Leak unusual hat effect
|-
| <code>unusual_robot_orbit_binary2</code>
|  Overclocked Rain unusual hat effect
|-
| <code>unusual_robot_orbiting_sparks</code>
|  Electrostatic Rain unusual hat effect
|-
| <code>unusual_robot_orbiting_sparks2</code>
|  Power Surge Rain unusual hat effect
|-
| <code>unusual_robot_radioactive</code>
|  Anti-Freeze unusual hat effect
|-
| <code>unusual_robot_time_warp</code>
|  Time Warp unusual hat effect
|-
| <code>unusual_robot_time_warp2</code>
|  Green Black Hole unusual hat effect
|-
| <code>unusual_robot_radioactive2</code>
|  Roboactive unusual hat effect
|}
 
== Granary ==
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>smoke_rocket_steam</code>
| Smoke from the end of the rockets on cp_granary.
|-
| <code>smoke_whitebillow_steamship_skybox</code>
| Smoke from the steamship in the skybox of cp_granary.
|-
| <code>smoke_wispy_black_granary</code>
| Wispy black smoke.
|}
== Dustbowl ==
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>smoke_blackbillow_dustbowl_skybox</code>
|  Thick black smoke (with flame) found coming for the smoke stack in Dustbowl..
|}
== 2fort ==
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>smoke_wispy_black_2fort</code>
|  Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary.
|}
== Goldrush ==
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>cinefx_goldrush</code>
|  Huge explosion as seen if the opposing team's cart reaches at the end of the track.
|}
== Sawmill ==
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>env_rain_001</code>
|  The new rain particles included in arena_sawmill.
|-
| <code>env_rain_ripples</code>
|  The ripple effect for water and/ or puddles included with arena_sawmill.
|}
== Viaduct ==
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>env_snow_light_001</code>
|  The new snow particles included in koth_viaduct.
|}
== Weapons ==
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>rockettrail_!</code>
|  A smoke trail thats based on the size and speed of a rocket. '''Currently Broken'''.
|-
| <code>rockettrail</code>
|  A General Smoke trail.
|-
| <code>critical_rocket_red</code>
|  Critical Rocket effect, in Red team Color.
|-
| <code>critical_rocket_blue</code>
|  Critical Rocket effect, in Blu team Color.
|-
| <code>critical_rocket_redsparks</code>
|  Critical Rocket effect, red sparks that are generated by effect.
|-
| <code>critical_rocket_bluesparks</code>
|  Critical Rocket effect, blue sparks that are generated by effect.
|-
| <code>rockettrail_underwater</code>
|  A stream of Bubbles that emits from a Rocket, instead of smoke.
|-
| <code>rockettrail_waterbubbles</code>
|  Rocket explosion effect Underwater. It creates a blast of bubbles from it's center point.
|-
| <code>sentry_rocket</code>
|  The Main rocket muzzle effect.
|-
| <code>sentry_rocket_burst</code>
|  The effect made when Rockets are fired from the Sentry.
|-
| <code>sentry_rocket_fire</code>
|  The Smoke effects and small fire particles generate by the rocket when its in mid air.
|-
| <code>flaming_arrow</code>
|  The flame effects attached to the arrowhead of a Huntsman bow when it is set alight.
|}
 
== Teleporters ==
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>teleporter_red_exit </code>
|  The Glow effect generate from a Red exit Teleporter.
|-
| <code>teleporter_arms_circle_red</code>
|  The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
|-
| <code>teleporter_red_entrance</code>
|  The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit.
|-
| <code>teleporter_red_charged</code>
|  The first stage of the glow effect produced by a teleporter.
|-
| <code>teleporter_red_charged_level2</code>
|  The second stage of the glow effect produced by a teleporter.
|-
| <code>teleporter_red_charged_level3</code>
|  The third stage of the glow effect produced by a teleporter.
|-
| <code>teleporter_red_entrance_level2</code>
|  The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
|-
| <code>teleporter_red_entrance_level3</code>
|  The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
|-
| <code>teleporter_red_charged_wisps</code>
|  The small particles generated by a teleporter trail.
|-
| <code>teleporter_red_wisps_level2</code>
|  The teleporter circles generated in a teleporter trail.
|-
| <code>teleporter_blue_exit </code>
|  The Glow effect generate from a Blu exit Teleporter.
|-
| <code>teleporter_arms_circle_blue</code>
|  The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
|-
| <code>teleporter_blue_entrance</code>
|  The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit.
|-
| <code>teleporter_blue_charged</code>
|  The first stage of the glow effect produced by a teleporter.
|-
| <code>teleporter_blue_charged_level2</code>
|  The second stage of the glow effect produced by a teleporter.
|-
| <code>teleporter_blue_charged_level3</code>
|  The third stage of the glow effect produced by a teleporter.
|-
| <code>teleporter_blue_entrance_level2</code>
|  The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
|-
| <code>teleporter_blue_entrance_level3</code>
|  The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
|-
| <code>teleporter_blue_charged_wisps</code>
|  The small particles generated by a teleporter trail.
|-
| <code>teleporter_blue_wisps_level2</code>
|  The teleporter circles generated in a teleporter trail.
|}
[[Category:Particle Effects]]
[[Category:Team Fortress 2]]

Revision as of 07:39, 3 December 2013

Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the Particle System Name field of the info_particle_system entity.

General

Name Description and Notes
bday_1balloon Single balloon floating up.
bday_balloon01 Two balloons floating up.
bday_balloon02 Two balloons floating up.
bday_confetti Confetti.
ExplosionCore_buildings Building Explosion.
ExplosionCore_MidAir Mid-Air Explosion.
ExplosionCore_MidAir_underwater Underwater Midair Explosion.
ExplosionCore_sapperdestroyed Small Electric Zap/Explosion.
ExplosionCore_Wall Wall Explosion.
ExplosionCore_Wall_underwater Underwater Wall Explosion.
critgun_weaponmodel_blu Electric Ball effect (?).
critgun_weaponmodel_red Electric Ball effect (?).
healthgained_blu Single Health Cross floating up.
healthgained_red Single Health Cross floating up.
healthlost_blu Single dash falling down (Blu).
healthlost_red Single dash falling down (Red).
eject_minigunbrass Minigun Ejections.
duel_blue Blu Dueling Opponent logo.
duel_red Red Dueling Opponent logo.
particle_nemesis_blue Blu Nemesis logo.
particle_nemesis_red Red Nemesis logo.

Hat Effects

Name Description and Notes
community_sparkle Community/Self-Made quality sparkle
superrare_beams1 Sunbeams unusual hat effect
superrare_burning1 Burning Flames unusual hat effect
superrare_burning2 Scorching Flames unusual hat effect
superrare_circling_heart Circling Heart unusual hat effect
superrare_circling_peacesign Circling Peace Sign unusual hat effect
superrare_circling_skull Unused Circling Skull unusual hat effect
superrare_circling_tf Circling Team Fortress Logo unusual hat effect
superrare_confetti_green Green Confetti unusual hat effect
superrare_confetti_purple Purple Confetti unusual hat effect
superrare_flies Massed Flies unusual hat effect
superrare_ghosts Ghosts unusual hat effect
superrare_plasma1 Searing Plasma unusual hat effect
superrare_plasma2 Vivid Plasma unusual hat effect
superrare_greenenergy Green Energy unusual hat effect
superrare_purpleenergy Purple Energy unusual hat effect
unusual_orbit_planets Orbiting Planets unusual hat effect
unusual_storm Stormy Storm unusual hat effect
unusual_blizzard Blizzardy Storm unusual hat effect
unusual_steaming Steaming unusual hat effect
unusual_smoking Smoking unusual hat effect
unusual_bubbles Bubbling unusual hat effect
unusual_orbit_shells Unused Orbiting Shells unusual hat effect
unusual_orbit_nutsnbolt Orbiting Nuts N' Bolts unusual hat effect
unusual_orbit_fire Orbiting Fire unusual hat effect
unusual_orbit_fire_dark Eerie Orbiting Fire unusual hat effect
unusual_fullmoon_cloudy Cloudy Moon unusual hat effect
unusual_orbit_jack_flaming Flaming Lantern Lantern unusual hat effect
unusual_bubbles_green Cauldron Bubbles unusual hat effect
unusual_storm_knives Knifestorm unusual hat effect
unusual_skull_misty Misty Skull unusual hat effect
unusual_fullmoon_cloudy_green Harvest Moon unusual hat effect
unusual_storm_secret It's A Secret To Everybody unusual hat effect
unusual_storm_spooky Stormy 13th Hour unusual hat effect
unusual_storm_blood Unused Blood Rain unusual hat effect
unusual_robot_holo_glow_green Phosphorous unusual hat effect
unusual_robot_holo_glow_orange Sulphorous unusual hat effect
unusual_robot_orbit_binary Memory Leak unusual hat effect
unusual_robot_orbit_binary2 Overclocked Rain unusual hat effect
unusual_robot_orbiting_sparks Electrostatic Rain unusual hat effect
unusual_robot_orbiting_sparks2 Power Surge Rain unusual hat effect
unusual_robot_radioactive Anti-Freeze unusual hat effect
unusual_robot_time_warp Time Warp unusual hat effect
unusual_robot_time_warp2 Green Black Hole unusual hat effect
unusual_robot_radioactive2 Roboactive unusual hat effect

Granary

Name Description and Notes
smoke_rocket_steam Smoke from the end of the rockets on cp_granary.
smoke_whitebillow_steamship_skybox Smoke from the steamship in the skybox of cp_granary.
smoke_wispy_black_granary Wispy black smoke.

Dustbowl

Name Description and Notes
smoke_blackbillow_dustbowl_skybox Thick black smoke (with flame) found coming for the smoke stack in Dustbowl..

2fort

Name Description and Notes
smoke_wispy_black_2fort Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary.

Goldrush

Name Description and Notes
cinefx_goldrush Huge explosion as seen if the opposing team's cart reaches at the end of the track.

Sawmill

Name Description and Notes
env_rain_001 The new rain particles included in arena_sawmill.
env_rain_ripples The ripple effect for water and/ or puddles included with arena_sawmill.

Viaduct

Name Description and Notes
env_snow_light_001 The new snow particles included in koth_viaduct.

Weapons

Name Description and Notes
rockettrail_! A smoke trail thats based on the size and speed of a rocket. Currently Broken.
rockettrail A General Smoke trail.
critical_rocket_red Critical Rocket effect, in Red team Color.
critical_rocket_blue Critical Rocket effect, in Blu team Color.
critical_rocket_redsparks Critical Rocket effect, red sparks that are generated by effect.
critical_rocket_bluesparks Critical Rocket effect, blue sparks that are generated by effect.
rockettrail_underwater A stream of Bubbles that emits from a Rocket, instead of smoke.
rockettrail_waterbubbles Rocket explosion effect Underwater. It creates a blast of bubbles from it's center point.
sentry_rocket The Main rocket muzzle effect.
sentry_rocket_burst The effect made when Rockets are fired from the Sentry.
sentry_rocket_fire The Smoke effects and small fire particles generate by the rocket when its in mid air.
flaming_arrow The flame effects attached to the arrowhead of a Huntsman bow when it is set alight.

Teleporters

Name Description and Notes
teleporter_red_exit The Glow effect generate from a Red exit Teleporter.
teleporter_arms_circle_red The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
teleporter_red_entrance The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_charged The first stage of the glow effect produced by a teleporter.
teleporter_red_charged_level2 The second stage of the glow effect produced by a teleporter.
teleporter_red_charged_level3 The third stage of the glow effect produced by a teleporter.
teleporter_red_entrance_level2 The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_entrance_level3 The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_charged_wisps The small particles generated by a teleporter trail.
teleporter_red_wisps_level2 The teleporter circles generated in a teleporter trail.
teleporter_blue_exit The Glow effect generate from a Blu exit Teleporter.
teleporter_arms_circle_blue The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
teleporter_blue_entrance The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit.
teleporter_blue_charged The first stage of the glow effect produced by a teleporter.
teleporter_blue_charged_level2 The second stage of the glow effect produced by a teleporter.
teleporter_blue_charged_level3 The third stage of the glow effect produced by a teleporter.
teleporter_blue_entrance_level2 The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_blue_entrance_level3 The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_blue_charged_wisps The small particles generated by a teleporter trail.
teleporter_blue_wisps_level2 The teleporter circles generated in a teleporter trail.