Monster apache: Difference between revisions
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Warning:If the path provided for this entity does not loop, the game will crash on the entity reaching the last node.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
(Created page with "{{HL1}} '''monster_apache''' is a point entity available in Half-Life. ==Entity description== It is the AH-64 Apache that chases the player in ''Surface Tension''. Place on...") |
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{{Warning|If the path provided for this entity does not loop, the game will crash on the entity reaching the last node.}} | {{Warning|If the path provided for this entity does not loop, the game will crash on the entity reaching the last node.}} | ||
{{NPCNote}} | |||
== Keyvalues == | == Keyvalues == |
Revision as of 16:53, 24 October 2013
monster_apache is a point entity available in Half-Life.
Entity description
It is the AH-64 Apache that chases the player in Surface Tension. Place one with a series of path_track entities for it to scout for enemies.


Keyvalues
- Target ([todo internal name (i)]) <targetname>
- The path_track to travel to in a series of different points.
Flags
- 1 : Wait Till Seen
- 2 : Gag (No IDLE sounds until angry)
- 4 : MonsterClip
- 8 : No wreckage
- 16 : Prisoner
- 64 : Start inactive
- 128 : Wait for script
- 256 : Pre-disaster (only for use with monster_scientist -- has no effect on aliens).
- 512 : Fade corpse
- 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).