Monster apache: Difference between revisions

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(Created page with "{{HL1}} '''monster_apache''' is a point entity available in Half-Life. ==Entity description== It is the AH-64 Apache that chases the player in ''Surface Tension''. Place on...")
 
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{{Warning|If the path provided for this entity does not loop, the game will crash on the entity reaching the last node.}}
{{Warning|If the path provided for this entity does not loop, the game will crash on the entity reaching the last node.}}
{{NPCNote}}


== Keyvalues ==
== Keyvalues ==

Revision as of 16:53, 24 October 2013

Half-Life monster_apache is a point entity available in Half-Life.

Entity description

It is the AH-64 Apache that chases the player in Surface Tension. Place one with a series of path_track entities for it to scout for enemies.

Warning.pngWarning:If the path provided for this entity does not loop, the game will crash on the entity reaching the last node.
Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Name ([todo internal name (i)]) <string>
The name of tne entity.
Target ([todo internal name (i)]) <targetname>
The path_track to travel to in a series of different points.

Flags

  • 1 : Wait Till Seen
  • 2 : Gag (No IDLE sounds until angry)
  • 4 : MonsterClip
  • 8 : No wreckage
  • 16 : Prisoner
  • 64 : Start inactive
  • 128 : Wait for script
  • 256 : Pre-disaster (only for use with monster_scientist -- has no effect on aliens).
  • 512 : Fade corpse
  • 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).