Monster bigmomma (GoldSrc): Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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It is the Gonarch boss from the chapter ''Gonarch's Lair''. It uses a special type of node called [[info_bigmomma]] to navigate. | It is the Gonarch boss from the chapter ''Gonarch's Lair''. It uses a special type of node called [[info_bigmomma]] to navigate. | ||
{{NPCNote}} | |||
== Keyvalues == | == Keyvalues == |
Revision as of 16:52, 24 October 2013
monster_bigmomma is a point entity available in Half-Life.
Entity description
It is the Gonarch boss from the chapter Gonarch's Lair. It uses a special type of node called info_bigmomma to navigate.

Keyvalues
- First node ([todo internal name (i)]) <targetname>
- The first info_bigmomma node to travel to.
Flags
- 1 : Wait Till Seen
- 2 : Gag (No IDLE sounds until angry)
- 4 : MonsterClip
- 16 : Prisoner
- 128 : Wait for script
- 256 : Pre-disaster (only for use with monster_scientist -- has no effect on aliens).
- 512 : Fade corpse
- 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).