Monster sitting scientist (GoldSrc): Difference between revisions
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Note:This entity is difficult to place without using the model as a reference or copying one from an existing map. The Sven Co-op FGD seems to help with this issue.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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{{Note|This entity is difficult to place without using the model as a reference or copying one from an existing map. The [[Sven Co-op]] [[FGD]] seems to help with this issue.}} | {{Note|This entity is difficult to place without using the model as a reference or copying one from an existing map. The [[Sven Co-op]] [[FGD]] seems to help with this issue.}} | ||
{{NPCNote}} | |||
== Keyvalues == | == Keyvalues == |
Revision as of 16:52, 24 October 2013
monster_sitting_scientist is a point entity available in Half-Life.
Entity description
Exactly the same as monster_scientist, however forced into a "sitting" position and lacks AI unless talked to. They cannot be damaged and are placed throughout maps purely for environmental reasons.


Keyvalues
- Target ([todo internal name (i)]) <targetname>
- The path_track to travel to in a series of different points.
- Body ([todo internal name (i)]) <choices>
- Only difference is appearance. Some alter the pitch of the sentences they speak.
Value Description -1
Random 0
Glasses 1
Einstein 2
Luther 3
Slick
Flags
- 1 : Wait Till Seen
- 2 : Gag (No IDLE sounds until angry)
- 4 : MonsterClip
- 8 : No wreckage
- 16 : Prisoner
- 64 : Start inactive
- 128 : Wait for script
- 256 : Pre-disaster (Only for use with monster_scientist -- has no effect on aliens).
- 512 : Fade corpse
- 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).