Talk:Cubemaps: Difference between revisions
Jump to navigation
Jump to search
Line 5: | Line 5: | ||
== HDR cubemaps for non HDR mappers? == | == HDR cubemaps for non HDR mappers? == | ||
Is there a way to build the cubemaps for HDR when the mapper can't run HDR? I guess there's always the solution of having someone do it for you....but we'll all agree it's not convenient. | Is there a way to build the cubemaps for HDR when the mapper can't run HDR? I guess there's always the solution of having someone do it for you....but we'll all agree it's not convenient.--[[User:Furyo|Furyo]] 09:00, 26 Nov 2005 (PST) | ||
:No, unfortunately that is not possible, as the scene actually needs to be rendered to generate the proper cubemaps. --[[User:JeffLane|JeffLane]] 14:01, 23 Nov 2005 (PST) | :No, unfortunately that is not possible, as the scene actually needs to be rendered to generate the proper cubemaps. --[[User:JeffLane|JeffLane]] 14:01, 23 Nov 2005 (PST) | ||
::Maybe someone will provide a service for that, similar to the remote compile system. —'''[[User:Zevensoft|<font color="#116611">Zevensoft</font>]]''' <sup>([[User_talk:Zevensoft|talk]])</sup> 17:23, 23 Nov 2005 (PST) | ::Maybe someone will provide a service for that, similar to the remote compile system. —'''[[User:Zevensoft|<font color="#116611">Zevensoft</font>]]''' <sup>([[User_talk:Zevensoft|talk]])</sup> 17:23, 23 Nov 2005 (PST) | ||
::: There are actually a few proposals I've seen online. Wisemx of AKG actually said he was thinking about making such a section on his site. For the moment MSN and friends will have to do...until Steam friends is fixed ;) j/k --[[User:Furyo|Furyo]] 08:59, 26 Nov 2005 (PST) | ::: There are actually a few proposals I've seen online. Wisemx of AKG actually said he was thinking about making such a section on his site. For the moment MSN and friends will have to do...until Steam friends is fixed ;) j/k --[[User:Furyo|Furyo]] 08:59, 26 Nov 2005 (PST) |
Revision as of 10:00, 26 November 2005
When building cubemaps, I've found that some props become invisible and don't appear in the cubemap. Specifically with translucent or dynamic props in a 3D skybox, the problem can be very apparent for something that is very large. Is there a workaround? --Mungo 17:34, 24 Jul 2005 (PDT)
- I think turning props invisible is on purpose to keep cubemap generation consistent. What if a dynamic prop got in the way and ruined the cubemap? Anyway, try building important things out of brushes for the 3D skybox - the performance hit shouldn't be that bad. Or maybe build some rough brushes in the skybox, then tie the brushes to a func_brush and set them to initially disabled. When you run the map, use the console to enable the func_brush and then generate the cubemaps (assuming that entity i/o works with skybox brushes)And voila, no one will ever suspect! ;) --Campaignjunkie 00:58, 25 Jul 2005 (PDT)
HDR cubemaps for non HDR mappers?
Is there a way to build the cubemaps for HDR when the mapper can't run HDR? I guess there's always the solution of having someone do it for you....but we'll all agree it's not convenient.--Furyo 09:00, 26 Nov 2005 (PST)
- No, unfortunately that is not possible, as the scene actually needs to be rendered to generate the proper cubemaps. --JeffLane 14:01, 23 Nov 2005 (PST)
- Maybe someone will provide a service for that, similar to the remote compile system. —Zevensoft (talk) 17:23, 23 Nov 2005 (PST)
- There are actually a few proposals I've seen online. Wisemx of AKG actually said he was thinking about making such a section on his site. For the moment MSN and friends will have to do...until Steam friends is fixed ;) j/k --Furyo 08:59, 26 Nov 2005 (PST)
- Maybe someone will provide a service for that, similar to the remote compile system. —Zevensoft (talk) 17:23, 23 Nov 2005 (PST)