MESA: Difference between revisions

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= Description =
= Description =
 
MESA 2.0 is a suite of MEL Scripts to export and import 3d models for the Valve Source Engine with Autodesk Maya. This is the short name for Maya Exporter for Source Absolute.
MESA is mel script suite to export and import 3d models with the format file "SMD" powered by Valve Source Engine. This is the short name for Maya Exporter for Source Absolute.


The objective of MESA, is about to make the full asset creation process within Maya interface.
The objective of MESA, is about to make the full asset creation process within Maya interface.
It include prop_details, static, physic, dynamic and ragdoll props models,but also breakable models, bodygroups, and NPCs (Monsters and Humanoid), Vehicles, Weapons and Items.
It includes static, physics, breakable, dynamic and ragdoll models, and supported bodygroups , It become easy to use maya  to export to the source engine  the  NPCs (Monsters and Humanoid), Vehicles, Weapons and Items for your game.


MESA is Mel scripts exporter and importer Tools, that made his force when it come to the compatibility of the various version of Autodesk Maya.  
MESA is Mel scripts bases exporter and importer Tools. This scripts are the rewritten / edited Scripts from Valve, and originally designed for maya 4.5, that was also deeply rewritten by Prall .
This scripts are a rewritten / edited version of the Scripts made by Valve Software provide with the SourceSdk, and that was originally designed for maya 4.5. for the story, Prall had also deeply rewritten the scripts, that MESA is base on.  


MESA is compatible with all recent version of maya ( 2011/2012/2013/2014 x86 and x64 bits )
MESA is compatible with all recent version of Maya ( 2011/2012/2013/2014 with x86 and x64 bits )




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! Compatibility
! Compatibility
|-   
|-   
| width=10% height=100px | 23 Apr 2013
| width=20%  | MESA v2.0
| width=20%  | [http://puppet-master.net/plugins/mesa-2.0/ MESA v 2.0] (127ko)
| width=50%  | Tested on x86 and x64 version of :
* Maya 2011
* Maya 2012
* Maya 2013
* Maya 2014
|-
| width=10% height=100px | 23 Apr 2013
| width=10% height=100px | 23 Apr 2013
| width=20%  | MESA v1.1  
| width=20%  | MESA v1.1  
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Tutorials :
Tutorials :


* [http://puppet-master.net/plugins/mesa-for-maya/installation/ MESA installation ]
* [http://puppet-master.net/plugins/mesa-2.0/installation/ Installation ]
* [http://puppet-master.net/plugins/mesa-for-maya/export-sample-scene/ MESA Export the Sample scene]
* [ http://puppet-master.net/plugins/mesa-2-0/installation-help/ Installation Help]


* [http://puppet-master.net/plugins/mesa-for-maya/workflow-tutorial/ Workflow Tutorial]
* [http://puppet-master.net/plugins/mesa-2.0/workflow-tutorial/ Export Tutorial]
* [http://puppet-master.net/plugins/mesa-for-maya/mesa-common-errors/ MESA common Errors]
* [http://puppet-master.net/plugins/mesa-2-0/issues-and-common-errors/ Issues and Common Errors]
* [http://puppet-master.net/plugins/mesa-2-0/videos/ Video Tutorials]
* [http://puppet-master.net/tutorials/source-engine/studiomdl-common-errors/ StudioMDL common errors]
* [http://puppet-master.net/tutorials/source-engine/studiomdl-common-errors/ StudioMDL common errors]
* [http://puppet-master.net/tutorials/source-engine/maya-settings-for-source-engine/ Maya Setting for Source]
* [http://puppet-master.net/tutorials/source-engine/maya-settings-for-source-engine/ Maya Setting for Source]
* [http://puppet-master.net/tutorials/source-engine/create-a-source-engine-mod/ Create Source Engine Mod]
* [http://puppet-master.net/tutorials/source-engine/create-a-source-engine-mod/ Create Source Engine Mod]
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For scenes, the path is:
For scenes, the path is:
C:\...\ModName_source\scenes\props
%GAME_PROJECT_SRC%\scenes\props


Textures should be in:
Textures should be in:
C:\...\ModName_source\materialsrc\models\props
%GAME_PROJECT_SRC%\materialsrc\models\props




== Links ==
== Links ==


* [http://puppet-master.net/plugins/mesa-for-maya/ MESA - Maya Exporter for Source Absolute]
* [http://puppet-master.net/plugins/mesa-2.0/ MESA - Maya Exporter for Source Absolute]




[[Category:Maya]] [[Category:Third_Party_Tools]]
[[Category:Maya]] [[Category:Third_Party_Tools]]

Revision as of 05:53, 7 October 2013

http://puppet-master.net/wp-content/uploads/2012/11/mesa-logo-image.png

Description

MESA 2.0 is a suite of MEL Scripts to export and import 3d models for the Valve Source Engine with Autodesk Maya. This is the short name for Maya Exporter for Source Absolute.

The objective of MESA, is about to make the full asset creation process within Maya interface. It includes static, physics, breakable, dynamic and ragdoll models, and supported bodygroups , It become easy to use maya to export to the source engine the NPCs (Monsters and Humanoid), Vehicles, Weapons and Items for your game.

MESA is Mel scripts bases exporter and importer Tools. This scripts are the rewritten / edited Scripts from Valve, and originally designed for maya 4.5, that was also deeply rewritten by Prall .

MESA is compatible with all recent version of Maya ( 2011/2012/2013/2014 with x86 and x64 bits )


Download MESA

MESA - Maya Exporter for Source Absolute
Release Date MESA Version Download Link Compatibility
23 Apr 2013 MESA v2.0 MESA v 2.0 (127ko) Tested on x86 and x64 version of :
  • Maya 2011
  • Maya 2012
  • Maya 2013
  • Maya 2014
23 Apr 2013 MESA v1.1 MESA v 1.1 (127ko) Tested on x86 and x64 version of :
  • Maya 2011
  • Maya 2012
  • Maya 2013
  • Maya 2014

Documentation

Features list

The main interest of MESA exporter, is the easy way to compile and convert the assets in few clicks within Maya Interface.

Support / Usage Documentation
  • Maya Workspace
  • SMD Import
  • SMD Export
  • SMD Animations
  • LODS ( level of detail )
  • Physic / Ragdoll Model
  • VTA export
  • Ref break
  • Phys_break
  • BodyGroups
  • QC export
  • VMT export
  • VTF Export
  • MDL Compile

Tutorials :


Notes

MESA is extremely path-sensitive. Take care to place all scripts in the proper folders. In addition, exported smds will not compile correctly unless Maya scenes and textures are in exactly the right directories.

For scenes, the path is: %GAME_PROJECT_SRC%\scenes\props

Textures should be in: %GAME_PROJECT_SRC%\materialsrc\models\props


Links