Configuring Hammer for Half-Life: Difference between revisions

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{{Back|Half-Life Level Creation}}
{{Back|Half-Life Level Creation}}
The [[Source SDK]] doesn't supports Half-Life because Half-Life is [[Goldsource]] game. Source SDK supporting only [[Source]] engine.
The [[Source SDK]] doesn't supports Half-Life because Half-Life is a [[Goldsource]] game. Source SDK supporting only [[Source]] engine.
 
NOTE: This tutorial assumes you are using the HL1 SDK from Steam.
# First, you need to download the [[Half-Life SDK]] from Steam, under the 'tools' section.
# First, you need to download the [[Half-Life SDK]] from Steam, under the 'tools' section.
# Launch the Half-Life SDK. Hammer Editor will open. Open Tools - Options window. In Game Configurations tab, make new configuration with this settings:
# Launch the Half-Life SDK. Hammer Editor will open. Open Tools - Options window. In Game Configurations tab, make new configuration with this settings:
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# Build Programs tab settings: {{Note|It is recommended to use [[ZHLT|Zoner's Half-Life Tools]], but official compilers work normally with Half-Life.}}
# Build Programs tab settings: {{Note|It is recommended to use [[ZHLT|Zoner's Half-Life Tools]], but official compilers work normally with Half-Life.}}
## Game executable: ''…/half-life/hl.exe''
## Game executable: ''…/half-life/hl.exe''
## CSG executable: ''VHE folder\tools\hlcsg.exe''
## CSG executable: ''Hammer Editor\tools\qcsg.exe''
## BSP executable: ''VHE folder\tools\hlbsp.exe''
## BSP executable: ''Hammer Editor\tools\qbsp2.exe''
## VIS executable: ''VHE folder\tools\hlvis.exe''
## VIS executable: ''Hammer Editor\tools\vis.exe''
## RAD executable: ''VHE folder\tools\hlrad.exe''
## RAD executable: ''Hammer Editor\tools\qrad.exe''
## Place compiled maps in this directory before running the game: ''.../half-life/valve/maps/''
## Place compiled maps in this directory before running the game: ''.../half-life/valve/maps/''
# In Textures tab add follwing .wad files:
# In Textures tab add follwing .wad files:
## ''/Half-Life/valve/halflife.wad'' file
## ''/Half-Life SDK/Texture Wad Files/halflife.wad'' file
## ''/Half-Life/valve/liquids.wad'' file
## ''/Half-Life SDK/Texture Wad Files/liquids.wad'' file
## ''/Half-Life/valve/xeno.wad'' file
## ''/Half-Life SDK/Texture Wad Files/xeno.wad'' file
## ''/Half-Life/valve/decals.wad'' file
## ''/Half-Life SDK/Texture Wad Files/decals.wad'' file


Now click OK/Apply and restart Hammer.
Now click OK/Apply and restart Hammer.

Revision as of 16:49, 31 August 2013

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Half-Life Level Creation

The Source SDK doesn't supports Half-Life because Half-Life is a Goldsource game. Source SDK supporting only Source engine. NOTE: This tutorial assumes you are using the HL1 SDK from Steam.

  1. First, you need to download the Half-Life SDK from Steam, under the 'tools' section.
  2. Launch the Half-Life SDK. Hammer Editor will open. Open Tools - Options window. In Game Configurations tab, make new configuration with this settings:
    1. Game Data Files: /Half-Life SDK/Hammer Editor/fgd/half-life/halflife.fgd
    2. Game Executable Directory: /Half-Life/...
    3. Mod Directory: .../Half-Life/valve/
    4. Game Directory: .../Half-Life/valve/
    5. RMF Directory: .../Half-Life SDK/Hammer Editor/maps
  3. Build Programs tab settings:
    Note.pngNote:It is recommended to use Zoner's Half-Life Tools, but official compilers work normally with Half-Life.
    1. Game executable: …/half-life/hl.exe
    2. CSG executable: Hammer Editor\tools\qcsg.exe
    3. BSP executable: Hammer Editor\tools\qbsp2.exe
    4. VIS executable: Hammer Editor\tools\vis.exe
    5. RAD executable: Hammer Editor\tools\qrad.exe
    6. Place compiled maps in this directory before running the game: .../half-life/valve/maps/
  4. In Textures tab add follwing .wad files:
    1. /Half-Life SDK/Texture Wad Files/halflife.wad file
    2. /Half-Life SDK/Texture Wad Files/liquids.wad file
    3. /Half-Life SDK/Texture Wad Files/xeno.wad file
    4. /Half-Life SDK/Texture Wad Files/decals.wad file

Now click OK/Apply and restart Hammer.