Talk:HDR Lighting Basics: Difference between revisions
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:HDR is supported by Lost Coast and DoD: Source --[[User:King2500|King2500]] 06:40, 23 Nov 2005 (PST) | :HDR is supported by Lost Coast and DoD: Source --[[User:King2500|King2500]] 06:40, 23 Nov 2005 (PST) | ||
Hi, I am having trouble getting some textures to reflect the HDR skybox while playing my map in HDR or LDR. My map has been compiled using your newly released SDK Beta and VRAD has been run for HDR and LDR. When I run "Buildcubemaps" in game under HDR and then LDR, I get a few textures that reflect the HDR sky box in rainbow like colours (some are reflective textures on walls others are glass and water textures) it doesn't matter which mode my graphics are set to, either HDR or LDR. Note: I have a Graphics card capable of pixel shader 2.0 and not 3.0. Would this make a difference. Is this a know issue and will it be fixed, Or do I have to make sure that all reflective textures I pick are special HDR ones ? Please help... | '''TOPGUNMAV''' - Hi, I am having trouble getting some textures to reflect the HDR skybox while playing my map in HDR or LDR. My map has been compiled using your newly released SDK Beta and VRAD has been run for HDR and LDR. When I run "Buildcubemaps" in game under HDR and then LDR, I get a few textures that reflect the HDR sky box in rainbow like colours (some are reflective textures on walls others are glass and water textures) it doesn't matter which mode my graphics are set to, either HDR or LDR. Note: I have a Graphics card capable of pixel shader 2.0 and not 3.0. Would this make a difference. Is this a know issue and will it be fixed, Or do I have to make sure that all reflective textures I pick are special HDR ones ? Please help... |
Revision as of 07:09, 25 November 2005
Should there be some mention of the apparent requirement for HDR support in the game itself - I couldn't get my newly HDR'ed test map to work properly in Half-Life 2, but it ran gloriously in Lost Coast. Which games fully support HDR, and is it ever going to be added to HL2 itself? (It's an amazing feature, and I'd love it to appear in MINERVA!) --Cargo Cult (info, talk) 02:14, 23 Nov 2005 (PST)
- HDR is supported by Lost Coast and DoD: Source --King2500 06:40, 23 Nov 2005 (PST)
TOPGUNMAV - Hi, I am having trouble getting some textures to reflect the HDR skybox while playing my map in HDR or LDR. My map has been compiled using your newly released SDK Beta and VRAD has been run for HDR and LDR. When I run "Buildcubemaps" in game under HDR and then LDR, I get a few textures that reflect the HDR sky box in rainbow like colours (some are reflective textures on walls others are glass and water textures) it doesn't matter which mode my graphics are set to, either HDR or LDR. Note: I have a Graphics card capable of pixel shader 2.0 and not 3.0. Would this make a difference. Is this a know issue and will it be fixed, Or do I have to make sure that all reflective textures I pick are special HDR ones ? Please help...