Monster bigmomma (GoldSrc): Difference between revisions
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(Created page with "{{HL1}} '''monster_bigmomma''' is a point entity available in Half-Life. frame|right|The Gonarch ==Entity description== It is the Gonarch boss...") |
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* 512 : Fade corpse | * 512 : Fade corpse | ||
* 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set). | * 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set). | ||
[[Category:Half-Life]] |
Revision as of 06:41, 5 July 2013
monster_bigmomma is a point entity available in Half-Life.
Entity description
It is the Gonarch boss from the chapter Gonarch's Lair. It uses a special type of node called info_bigmomma to navigate.
Keyvalues
- First node ([todo internal name (i)]) <targetname>
- The first info_bigmomma node to travel to.
Flags
- 1 : Wait Till Seen
- 2 : Gag (No IDLE sounds until angry)
- 4 : MonsterClip
- 16 : Prisoner
- 128 : Wait for script
- 256 : Pre-disaster (only for use with monster_scientist -- has no effect on aliens).
- 512 : Fade corpse
- 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).