Func pushable (GoldSrc): Difference between revisions
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Note:In Source, this entity does not exist in the FGD but is still functional albeit without push sounds.
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{{HL1}} {{Source}} '''func_pushable''' is a brush entity available in | {{HL1}} {{Source}} '''func_pushable''' is a brush entity available in GoldSrc and Source games. | ||
{{Note|In Source, this entity does not exist in the FGD but is still functional albeit without push sounds.}} | {{Note|In Source, this entity does not exist in the FGD but is still functional albeit without push sounds.}} | ||
Revision as of 02:27, 5 July 2013
func_pushable is a brush entity available in GoldSrc and Source games.
Entity description
A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in Half-Life in the chapter Office Complex.
Keyvalues
- Hull size ([todo internal name (i)]) <choices>
- The size of the brushes' hull
Value Description 0Point size 1Player size 2Big size 3Player duck
- Target on break ([todo internal name (i)]) <targetname>
- What entity to fire an input to when this brush breaks.
- Explosion magnitude ([todo internal name (i)]) <float>
- How large should an explosion be when this brush breaks (if any)?
- Material type ([todo internal name (i)]) <choices>
- What material this brush uses. Will affect what kind of gibs are produced.
Value Description 0Glass 1Wood 2Metal 3Flesh 4Cinder block 5Ceiling tile 6Computer 7Unbreakable glass 8Rock
- Gib model ([todo internal name (i)]) <string>
- Used to specify a custom model to use when this brush breaks.
Flags
- 128: Breakable