Info bigmomma (GoldSrc): Difference between revisions
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{{KV|Sequence on approach|target_destination|The [[scripted_sequence]] to play on approaching this node.}} | {{KV|Sequence on approach|target_destination|The [[scripted_sequence]] to play on approaching this node.}} | ||
{{KV|Sequence before approach|target_destination|The [[scripted_sequence]] to play before approaching this node.}} | {{KV|Sequence before approach|target_destination|The [[scripted_sequence]] to play before approaching this node.}} | ||
== Flags == | |||
1: Run to node | |||
2: Wait indefinitely | |||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 02:10, 5 July 2013
info_bigmomma is a point entity available in GoldSrc games.
Entity description
It is a custom node designed for monster_bigmomma's movement. Place them around where you want one to navigate.
Keyvalues
- Next node ([todo internal name (i)]) <targetname>
- The next node (if any).
- Wait after approach ([todo internal name (i)]) <float>
- How much time to wait for after approaching this nodes (in seconds).
- Kill target ([todo internal name (i)]) <targetname>
- The entity to remove on reaching this node.
- Radius ([todo internal name (i)]) <float>
- The radius of where the Gonarch can seek this node to go to it.
- Health on approach ([todo internal name (i)]) <float>
- How much the Gonarch's health should be set to on approaching this node.
- Fire on approach ([todo internal name (i)]) <targetname>
- What entity should have its input fired when the Gonarch approaches this node.
- Sequence on approach ([todo internal name (i)]) <targetname>
- The scripted_sequence to play on approaching this node.
- Sequence before approach ([todo internal name (i)]) <targetname>
- The scripted_sequence to play before approaching this node.
Flags
1: Run to node 2: Wait indefinitely