Progress enable: Difference between revisions
Jump to navigation
Jump to search
AlanEdwardes (talk | contribs) (Spaced out the page a bit to improve readability.) |
AlanEdwardes (talk | contribs) m (Added non-Dropbox screenshot.) |
||
Line 1: | Line 1: | ||
[[Image:VGUIProgressBar.png|thumb|400px|right|VGUI Progress Bar]] | |||
The <code>progress_enable</code> ConCommand tells the engine to show the Half-Life 2 VGUI progress bar on the screen for the next map load operation. | The <code>progress_enable</code> ConCommand tells the engine to show the Half-Life 2 VGUI progress bar on the screen for the next map load operation. | ||
For instance, if calling something like: | For instance, if calling something like: | ||
Line 17: | Line 18: | ||
</code> | </code> | ||
The map will load and the VGUI loading screen will be shown | The map will load and the VGUI loading screen will be shown. | ||
This can be used to make custom menus, where using the old loading panel is desired when the user loads a saved game, or starts a new one. | This can be used to make custom menus, where using the old loading panel is desired when the user loads a saved game, or starts a new one. |
Revision as of 16:21, 26 February 2013
The progress_enable
ConCommand tells the engine to show the Half-Life 2 VGUI progress bar on the screen for the next map load operation.
For instance, if calling something like:
engine->ClientCmd("map test");
The screen will freeze while the map is loading, and won't report any progress to the player.
However, if you call progress_enable before the map command:
engine->ClientCmd("progress_enable \n map test");
The map will load and the VGUI loading screen will be shown.
This can be used to make custom menus, where using the old loading panel is desired when the user loads a saved game, or starts a new one.