VGUI2: Hardcoded Controls: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 11: Line 11:
This tutorial is a continuation on [[VGUI2:_Creating_a_panel|Creating A Panel]]
This tutorial is a continuation on [[VGUI2:_Creating_a_panel|Creating A Panel]]


In Half-Life 1, controls were added via code from the Server and Client libraries and is still supported by the source
In Half-Life 1, controls were added via code from the Server and Client libraries and are still supported by the source
engine and controls can be added. There are more options for these controls to be customized rather then in RES files.
engine. There are more options for these controls to be customized rather then in RES files.
This is very usefull if you do not want people to modify your panel controls via RES files.
This is very useful if you do not want people to modify your panel controls via RES files.


You have the choice in-between 50 elements, individually stored in the vgui_controls folder.
You have the choice in-between 50 elements, individually stored in the vgui_controls folder.
Line 30: Line 30:
  // Non RES-File Control Tutorial
  // Non RES-File Control Tutorial
  #include <vgui_controls/Button.h>
  #include <vgui_controls/Button.h>
   
  //------------------------------
  //CMyPanel class: Tutorial example class
  //CMyPanel class: Tutorial example class
  class CMyPanel : public vgui::Frame
  class CMyPanel : public vgui::Frame
Line 53: Line 53:
</source>
</source>


Ok now we got our control defined, now we need to create it here but you can still have both the res file and code defined controls at the same time. We are going to be assigning a click and release sound to this button.
The control is defined, now we need to create it here but you can still have both the res file and code defined controls at the same time. We are going to be assigning a click and release sound to this button.


<source lang="cpp">
<source lang="cpp">
Line 85: Line 85:
m_pCloseButton->SetDepressedSound("common/bugreporter_succeeded.wav");
m_pCloseButton->SetDepressedSound("common/bugreporter_succeeded.wav");
         m_pCloseButton->SetReleadedSound("ui/buttonclick.wav");
         m_pCloseButton->SetReleadedSound("ui/buttonclick.wav");
//------------------------------
}
}
</source>
</source>

Revision as of 11:33, 5 January 2013

Broom icon.png
This article or section should be converted to third person to conform to wiki standards.

Stub

This article or section is a stub. You can help by expanding it.

Requirements

Have read and understood (or understand):

Can code:

  • C++
  • Script

This tutorial is a continuation on Creating A Panel

In Half-Life 1, controls were added via code from the Server and Client libraries and are still supported by the source engine. There are more options for these controls to be customized rather then in RES files. This is very useful if you do not want people to modify your panel controls via RES files.

You have the choice in-between 50 elements, individually stored in the vgui_controls folder.

First start off by adding our header file.

MyPanel.cpp

 //The following include files are necessary to allow your MyPanel.cpp to compile.
 #include "cbase.h"
 #include "IMyPanel.h"
 using namespace vgui;
 #include <vgui/IVGui.h>
 #include <vgui_controls/Frame.h>

 // Non RES-File Control Tutorial
 #include <vgui_controls/Button.h>
 //------------------------------
 //CMyPanel class: Tutorial example class
 class CMyPanel : public vgui::Frame
 {
 	DECLARE_CLASS_SIMPLE(CMyPanel, vgui::Frame); 
 	//CMyPanel : This Class / vgui::Frame : BaseClass
 
 	CMyPanel(vgui::VPANEL parent); 	// Constructor
 	~CMyPanel(){};				// Destructor
 
 protected:
 	//VGUI overrides:
 	virtual void OnTick();
 	virtual void OnCommand(const char* pcCommand);
 
 private:
 	//Other used VGUI control Elements:

        // Our Code Defined Control
        Button *m_pCloseButton;
 };

The control is defined, now we need to create it here but you can still have both the res file and code defined controls at the same time. We are going to be assigning a click and release sound to this button.

// Constuctor: Initializes the Panel
CMyPanel::CMyPanel(vgui::VPANEL parent) : BaseClass(NULL, "MyPanel")
{
	SetParent( parent );
	
	SetKeyBoardInputEnabled( true );
	SetMouseInputEnabled( true );
	
	SetProportional( false );
	SetTitleBarVisible( true );
	SetMinimizeButtonVisible( false );
	SetMaximizeButtonVisible( false );
	SetCloseButtonVisible( false );
	SetSizeable( false );
	SetMoveable( false );
	SetVisible( true );


	SetScheme(vgui::scheme()->LoadSchemeFromFile("resource/SourceScheme.res", "SourceScheme"));

	LoadControlSettings("resource/UI/MyPanel.res");

	vgui::ivgui()->AddTickSignal( GetVPanel(), 100 );

 // Code Defined Control Creation
        m_pCloseButton = new Button(this, "", "Close", this, "turnoff");
        m_pCloseButton->SetPos(314, 162);
	m_pCloseButton->SetDepressedSound("common/bugreporter_succeeded.wav");
        m_pCloseButton->SetReleadedSound("ui/buttonclick.wav");
 //------------------------------	
}