Source SDK Bugs: Difference between revisions
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===SDK Launcher=== | ===SDK Launcher=== | ||
Revision as of 15:32, 22 November 2005
This page is for bug documentation in the SDK beta. Note: This currently is pre-official, so it's likely Valve is aware of many of these already.
Hammer
- Model viewer currently loads it's GUI incorrectly the first time; on close and re-open, it functions as expected.
- Some people are complaining about losing their cursor, unfortunatly no more information than that.
- Cursor is lost over the model viewer after clicking in the filter text-box.
- Workaround: Restart Hammer.
- If you roll-back from the beta Hammer will be missing. You may need to use GcfScape.
- Arrow-key movement broken on 2D grid views, viewport goes black.
- Arrow-key movement is broken specifically when the Vertex tool is active.
- Workaround: Hold Spacebar and drag mouse.
- Hammer crashes when trying to load a map or make a new file.
- Needs more information than that, what are your system specs + software running at the time of crash.
- A64 3200+ @ 2309 Mhz, 2x512MB PQI PC3200 DDR, Gigabyte Radeon 9600 (np) 128/128mb, Omega 2.6.75a Drivers, Win XP SP2, I'll try new drivers now and restart...
- Make sure you clean the drivers out properly.
- Okay, it's fine now... I made a mistake before, I accidentally opened Steam withOUT the -beta sdk parameters... hence the problems.
- Make sure you clean the drivers out properly.
- A64 3200+ @ 2309 Mhz, 2x512MB PQI PC3200 DDR, Gigabyte Radeon 9600 (np) 128/128mb, Omega 2.6.75a Drivers, Win XP SP2, I'll try new drivers now and restart...
- npc_* > Properties > Model > Dropdown is not filtered.
- Selection of a Displacement only considers the original box it was made from
- Brush skewing ignores Snap-to-grid.
- Brush rotating defaults to 15 degrees, regardless of settings.
- Workaround: Use the Transformation Dialog (Ctrl-M)
- Cloning a brush using shift results in the new brush being off-grid.
- After mere minutes of use, Hammer takes up almost 500mb of RAM. Memory leak?