Talk:Env instructor hint: Difference between revisions
Jump to navigation
Jump to search
(Left 4 Dead 1) |
mNo edit summary |
||
Line 2: | Line 2: | ||
Is there plans to port this to Left 4 Dead 1 at any point? I'm already seeing an horizon of problems while building a campaign for the first one while still trying to take advandage of this entity. It would involve a mix of crappy sprites and env_instructor_hints that I'm not really sure will be feasible at all. --[[User:NykO18|NykO18]] 09:10, 13 January 2010 (UTC) | Is there plans to port this to Left 4 Dead 1 at any point? I'm already seeing an horizon of problems while building a campaign for the first one while still trying to take advandage of this entity. It would involve a mix of crappy sprites and env_instructor_hints that I'm not really sure will be feasible at all. --[[User:NykO18|NykO18]] 09:10, 13 January 2010 (UTC) | ||
== Visibility == | |||
I use custom hint messages in my map, to guide survivors. But they are also visible to infected players, is it possible to change this (filter_activator_team maybe)? The same for some of my props, they should only glow for survivors. --[[User:StephenB|StephenB]] 14:48, 19 October 2012 (PDT) |
Revision as of 14:48, 19 October 2012
Left 4 Dead 1
Is there plans to port this to Left 4 Dead 1 at any point? I'm already seeing an horizon of problems while building a campaign for the first one while still trying to take advandage of this entity. It would involve a mix of crappy sprites and env_instructor_hints that I'm not really sure will be feasible at all. --NykO18 09:10, 13 January 2010 (UTC)
Visibility
I use custom hint messages in my map, to guide survivors. But they are also visible to infected players, is it possible to change this (filter_activator_team maybe)? The same for some of my props, they should only glow for survivors. --StephenB 14:48, 19 October 2012 (PDT)