SFM/The viewport: Difference between revisions
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[[image:SFM_snap_Viewport.png|thumb|400px|right| | [[image:SFM_snap_Viewport.png|thumb|400px|right|The viewport]] | ||
Areas of the viewport: | |||
# | # 3D manipulator buttons | ||
# | # Playback buttons, including Record and Play | ||
# | # Active camera button | ||
The viewport is where you load (or unload) your map, and it's also where you watch your scene's playback. It displays the frame on the timeline that the playhead is currently on, so it updates as you scrub back and forth through the timeline. | |||
{{Note| | {{Note|Although the default layout contains only one viewport, you can add a second one by clicking '''Secondary Viewport''' on the '''Windows''' menu. You can also use a different layout by clicking '''Layouts''' on the '''Windows''' menu, and then selecting the layout you want; some layouts, like the Sound Editing one, contain two viewports.}} | ||
The active camera button in the lower-right corner of the viewport indicates which [[SFM/Cameras overview|camera]] you're currently using: either the scene camera or the work camera. | |||
== The viewport, the timeline, and the Animation Set Editor == | |||
You can select animation controls in the viewport, but only under certain specific conditions: with the timeline in [[SFM/The Motion Editor|Motion Editor]] or [[SFM/The Graph Editor|Graph Editor]] mode, and with the playhead inside the currently selected shot. You can't select controls in the viewport if the timeline is in [[SFM/The Clip Editor|Clip Editor]] mode. | |||
In addition, because the viewport displays the current frame that the playhead is on, the playhead may not be inside the currently selected shot, and the currently selected shot determines what's displayed in the [[SFM/The Animation Set Editor|Animation Set Editor]], what you see in the viewport may not correlate with what you see in the Animation Set Editor. If this happens, you won't be able to select controls in the viewport, because they're not currently active in the Animation Set Editor. To fix this, move the playhead inside the selected shot. | |||
Selecting controls in the viewport automatically also selects them in the Animation Set Editor, and populates [[SFM/The Preset Slider panel and the Control Slider panel|the Control Slider panel]] with them. When you drag the control sliders, you'll see the control's animation update in the viewport. | |||
== See also == | == See also == | ||
* [[SFM/The Animation Set Editor | * [[SFM/The Animation Set Editor|The Animation Set Editor]] | ||
* [[SFM/The timeline | * [[SFM/The timeline|The timeline]] | ||
{{shortpagetitle}} | {{shortpagetitle}} | ||
[[Category:Source Filmmaker | [[Category:Source Filmmaker]] |
Revision as of 20:55, 29 August 2012
Areas of the viewport:
- 3D manipulator buttons
- Playback buttons, including Record and Play
- Active camera button
The viewport is where you load (or unload) your map, and it's also where you watch your scene's playback. It displays the frame on the timeline that the playhead is currently on, so it updates as you scrub back and forth through the timeline.

The active camera button in the lower-right corner of the viewport indicates which camera you're currently using: either the scene camera or the work camera.
The viewport, the timeline, and the Animation Set Editor
You can select animation controls in the viewport, but only under certain specific conditions: with the timeline in Motion Editor or Graph Editor mode, and with the playhead inside the currently selected shot. You can't select controls in the viewport if the timeline is in Clip Editor mode.
In addition, because the viewport displays the current frame that the playhead is on, the playhead may not be inside the currently selected shot, and the currently selected shot determines what's displayed in the Animation Set Editor, what you see in the viewport may not correlate with what you see in the Animation Set Editor. If this happens, you won't be able to select controls in the viewport, because they're not currently active in the Animation Set Editor. To fix this, move the playhead inside the selected shot.
Selecting controls in the viewport automatically also selects them in the Animation Set Editor, and populates the Control Slider panel with them. When you drag the control sliders, you'll see the control's animation update in the viewport.