Prop coreball: Difference between revisions

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It's a big ball without collisions, and any physical properties.
It's a big ball without collisions, and any physical properties.
Author's Note: Core Ball has a blurry texture, but in the map ep1_citadel_03 Core Ball has a normal texture.
Author's Note: Core Ball has a blurry texture, but in the map ep1_citadel_03 Core Ball has a normal texture.
Also you can change size of the entity (See Inputs).


[[Image:prop_coreball.jpg|thumb|right|200px|prop_coreball overview.]]
[[Image:prop_coreball.jpg|thumb|right|200px|prop_coreball overview.]]

Revision as of 03:40, 29 August 2012


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Entity Description

This entity used in Half-Life 2 Episode One. It's a big ball without collisions, and any physical properties. Author's Note: Core Ball has a blurry texture, but in the map ep1_citadel_03 Core Ball has a normal texture. Also you can change size of the entity (See Inputs).

prop_coreball overview.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

  • SetScaleX <vector>
    Scales the coreball in X Axis. Format: <New Size>
  • SetScaleY <vector>
    Scales the coreball in Y Axis. Format: <New Size>
  • SetScaleZ <vector>
    Scales the coreball in Z Axis. Format: <New Size>

Outputs