Prop coreball: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
Core Ball | This entity used in Half-Life 2 Episode One. | ||
It's a big ball without collisions, and any physical properties. | |||
Author's Note: Core Ball has a blurry texture, but in the map ep1_citadel_03 Core Ball has a normal texture. | |||
[[Image:prop_coreball.jpg|thumb|right|200px|prop_coreball | [[Image:prop_coreball.jpg|thumb|right|200px|prop_coreball overview.]] | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 03:38, 29 August 2012
Entity Description
This entity used in Half-Life 2 Episode One. It's a big ball without collisions, and any physical properties. Author's Note: Core Ball has a blurry texture, but in the map ep1_citadel_03 Core Ball has a normal texture.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- SetScaleX <vector>
- Scales the coreball in X Axis. Format:
<New Size>
- SetScaleY <vector>
- Scales the coreball in Y Axis. Format:
<New Size>
- SetScaleZ <vector>
- Scales the coreball in Z Axis. Format:
<New Size>