Info player ping detector: Difference between revisions
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{{portal2 point|info_player_ping_detector}} It is a player ping detector. Triggered when the player uses the ping tool on a specific object. | {{portal2 point|info_player_ping_detector}} | ||
==Entity description== | |||
It is a player ping detector. Triggered when the player uses the ping tool on a specific object. | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 11:41, 20 August 2012
Entity description
It is a player ping detector. Triggered when the player uses the ping tool on a specific object.
Keyvalues
- Func Tank Entity ([todo internal name (i)]) <targetname>
- Name of the func_tank that will be told to look at the ping location when detected.
- Team to Observe ([todo internal name (i)]) <choices>
- Which team's pings to look at.
- 1 : Both
- 2 : Orange
- 3 : Blue
- Default State ([todo internal name (i)]) <choices>
- Is this entity enabled by default or not?
- 0 : Disabled
- 1 : Enabled
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Enable
- Starts listening for pings and will fire outputs when found.
- Disable
- Disable this entity from listening for pings.
- Toggle
- Toggle from Enabled to Disabled and vice versa.
Outputs
- OnPingDetected
- Fired when a ping is detected.