Info player ping detector: Difference between revisions
		
		
		
		
		
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{{portal2 point|info_player_ping_detector}} It is a player ping detector. Triggered when the player uses the ping tool on a specific object.  | {{portal2 point|info_player_ping_detector}}    | ||
==Entity description==  | |||
It is a player ping detector. Triggered when the player uses the ping tool on a specific object.  | |||
==Keyvalues==  | ==Keyvalues==  | ||
Revision as of 10:41, 20 August 2012
Entity description
It is a player ping detector. Triggered when the player uses the ping tool on a specific object.
Keyvalues
- Func Tank Entity ([todo internal name (i)]) <targetname>
 - Name of the func_tank that will be told to look at the ping location when detected.
 
- Team to Observe ([todo internal name (i)]) <choices>
 - Which team's pings to look at.
- 1 : Both
 - 2 : Orange
 - 3 : Blue
 
 
- Default State ([todo internal name (i)]) <choices>
 - Is this entity enabled by default or not?
- 0 : Disabled
 - 1 : Enabled
 
 
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- Enable
 - Starts listening for pings and will fire outputs when found.
 
- Disable
 - Disable this entity from listening for pings.
 
- Toggle
 - Toggle from Enabled to Disabled and vice versa.
 
Outputs
- OnPingDetected
 - Fired when a ping is detected.