Func tfbot hint: Difference between revisions
Jump to navigation
Jump to search
(I think that was the last MVM entity I found) |
No edit summary |
||
Line 1: | Line 1: | ||
{{tf2 brush|func_tfbot_hint}} | {{tf2 brush|func_tfbot_hint}} | ||
==Entity description== | |||
Hints give specific information about their location to help TF2 Bots decide how to react to, or make best use of, that specific locus. Hints are only semi-scripted. You cannot force an Bot to use a hint (with the exception of actbusy routines). Hints are only suggestions, to be weighed by an NPC's AI code during gameplay. | |||
== Keyvalues == | == Keyvalues == | ||
Line 18: | Line 18: | ||
== Outputs == | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} | ||
==See also== | |||
* [[Hint_nodes]] |
Revision as of 14:09, 16 August 2012
Entity description
Hints give specific information about their location to help TF2 Bots decide how to react to, or make best use of, that specific locus. Hints are only semi-scripted. You cannot force an Bot to use a hint (with the exception of actbusy routines). Hints are only suggestions, to be weighed by an NPC's AI code during gameplay.
Keyvalues
- hint ([todo internal name (i)]) <choices>
- Which kind of hint it is
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.