Ai goal follow: Difference between revisions
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:* If this value is blank, NPCs will follow the player if they are friendly towards him | :* If this value is blank, NPCs will follow the player if they are friendly towards him | ||
* '''SearchType''' | * '''SearchType''' | ||
: <choices> | : <choices> How to search for the entities using the actor. | ||
: | :{| | ||
! Literal Value || Description | |||
|- | |||
| 0 || Entity name | |||
|- | |||
| 1 || Classname | |||
|} | |||
* '''StartActive''' | * '''StartActive''' | ||
: {{boolean}} | : {{boolean}} | ||
* '''MaximumState''' | * '''MaximumState''' | ||
: <choices> The maximum state for NPCs to continue following. | : <choices> The maximum state for NPCs to continue following. | ||
: | :{| | ||
! Literal Value || Description | |||
|- | |||
| 0 || Idle | |||
|- | |||
| 1 || Alert | |||
|- | |||
| 2 || Combat | |||
|} | |||
* '''Formation''' | * '''Formation''' | ||
: <choices> How close to the target the NPCs should follow. | : <choices> How close to the target the NPCs should follow. | ||
: | :{| | ||
! Literal Value || Description | |||
|- | |||
| ? || Close circle | |||
|- | |||
| ? || Medium Circle | |||
|- | |||
| ? || Wide circle | |||
|} | |||
==Inputs== | ==Inputs== |
Revision as of 08:21, 5 October 2005
Entity Description
Makes the target NPCs follow another object or the player at a configurable distance.
Keyvalues
- Template:Kv targetname
- actor
- <target_name_or_class> The name of the NPCs that will be following.
- goal
- <string> The name of the entity that the NPCs should follow.
- If this value is blank, NPCs will follow the player if they are friendly towards him
- SearchType
- <choices> How to search for the entities using the actor.
Literal Value Description 0 Entity name 1 Classname
- StartActive
- <boolean>
- MaximumState
- <choices> The maximum state for NPCs to continue following.
Literal Value Description 0 Idle 1 Alert 2 Combat
- Formation
- <choices> How close to the target the NPCs should follow.
Literal Value Description ? Close circle ? Medium Circle ? Wide circle
Inputs
- Template:I targetname
- Activate
- Begin the follow behavior
- Deactivate
- Cease the following behaviour
Outputs
Limitations and bugs
- NPCs do not intelligently follow their target. They will instead walk or run depending on distance directly towards it.
- If NPCs are following another NPC and that NPC needs to get past them, they will not move out of the way and the leading NPC will eventually give up.
- Keyvalues cannot be changed once the map has been compiled.