Modular Combat: Difference between revisions

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== Team ==
== Team ==
Archer: Project Coordinator, Lead Developer
Evil Policeman: Lead Developer, Modeller, Texturer, Animator
Wolfo: Developer
neutron: Developer
taiiat: Developer
Agent Phaser Rave: Modeller, Beta Tester


Some information about the mod team.
Animus: Beta Tester
luke: Beta Tester
hookshots: Beta Tester
Phenex: Beta Tester
suki-chan: Beta Tester
 
PAL-18: Webmaster, Game Server Host





Revision as of 21:32, 8 July 2012

Icon-Released.png

This mod for Source has been released! Download it now.

Overview

Modular Combat is a role-playing first person shooter based in the Half-Life universe.

The Resistance, Combine, and Aperture Science are testing the HEV Mark VI Combat System. Combatants face off against each other, and monsters, in the Controlled Combat Testing Facility, which is monitored by a super-computer known as BoSS.

Modules are added to the HEV Mark VI suit enhancing the level of tactics that can be used during game play.

There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.


Basically, if you want to kill something in a special way...

We have a module for that.

Features

  • There are currently four game modes, Death Match, Team Death Match, Players vs Monsters, and Free for All
  • Many of the modules put a huge twist on game play, such as Cloak, The Mag Mine (gravity well), and Teleport
  • You have up to 6 suits that you can create and each are completely customizable.
  • There are several minions to choose from, Fast Zombies, Vortigaunts, Man Hacks, Antlions...

Media

http://media.moddb.com/cache/images/mods/1/11/10955/thumb_300x150/checkthescore.jpg http://media.moddb.com/cache/images/mods/1/11/10955/thumb_300x150/blastvort2.jpg http://media.moddb.com/cache/images/mods/1/11/10955/thumb_300x150/redbatteries.jpg

History

A brief history of the mod. How long has it been around, what kind of changes has it gone through, what problems had to be overcome. You know. Whatever. If you want it.


Team

Archer: Project Coordinator, Lead Developer Evil Policeman: Lead Developer, Modeller, Texturer, Animator Wolfo: Developer neutron: Developer taiiat: Developer Agent Phaser Rave: Modeller, Beta Tester

Animus: Beta Tester luke: Beta Tester hookshots: Beta Tester Phenex: Beta Tester suki-chan: Beta Tester

PAL-18: Webmaster, Game Server Host


Localized versions

Information about the localized versions of the mod.


See also

  • Links to other related articles within the wiki (optional).


External links

  • links to the official site
  • links to mod specific tutorials on the wiki and externally
  • mod specific forums
  • etc
  • Insert-ModDB-ID-number-here ModDB page
  • GameBanana page GameBanana page

Note that if you haven't provided any media in the Media section, you have to include a working link to where media can be found here (like an official site), to show proof of concept.


Categorization (Remove this header before creating the article.)

Using the ModStatus template at the top of the page to specify what engine (and even game) the mod is for, whether the mod is single-player or multiplayer, and in what stage of the development process it is currently in, should have already categorized the mod into the appropriate categories.

There are, however, two additional tags that (if needed) you have to provide manually: [[Category:Help Wanted]] and [[Category:Open Source Mods]]. Insert them at the bottom of the page.