Modular Combat: Difference between revisions

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Modules are added to the HEV Mark VI suit enhancing the level of tactics that can be used.
Modules are added to the HEV Mark VI suit enhancing the level of tactics that can be used.
There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.  
There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.  



Revision as of 19:01, 8 July 2012

Development.png

This mod for Source is currently in alpha development.

Overview

Modular Combat is a role-playing first person shooter based in the Half-Life universe.

The Resistance, Combine, and Aperture Science are testing the HEV Mark VI Combat System. Combatants face off against each other, and monsters, in the Controlled Combat Testing Facility, which is monitored by a super-computer known as BoSS.

Modules are added to the HEV Mark VI suit enhancing the level of tactics that can be used.

There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.


Basically, if you want to kill something in a special way...

We have a module for that.

Features

  • There are currently four game modes, Death Match, Team Death Match, Players vs Monsters, and Free for All
  • There are several minions to choose from, Fast Zombies,
  • they give the viewer a quick overview of what is in the mod
  • you don't need to list every minute feature here

Media

This section should contain media such as screenshots, concept art, movies or even music. This category is important because it shows "proof of concept": That the mod is actually being worked on, and not just something that looks good on paper or in the authors mind. This is required to prevent the wiki from being swamped in mere mod fantasies. Without proof of concept (like in-game screenshots or an external link to a site where in-game screenshots are available) the article will almost certainly be flagged for deletion.

History

A brief history of the mod. How long has it been around, what kind of changes has it gone through, what problems had to be overcome. You know. Whatever. If you want it.


Team

Some information about the mod team.


Localized versions

Information about the localized versions of the mod.


See also

  • Links to other related articles within the wiki (optional).


External links

  • links to the official site
  • links to mod specific tutorials on the wiki and externally
  • mod specific forums
  • etc
  • Insert-ModDB-ID-number-here ModDB page
  • GameBanana page GameBanana page

Note that if you haven't provided any media in the Media section, you have to include a working link to where media can be found here (like an official site), to show proof of concept.


Categorization (Remove this header before creating the article.)

Using the ModStatus template at the top of the page to specify what engine (and even game) the mod is for, whether the mod is single-player or multiplayer, and in what stage of the development process it is currently in, should have already categorized the mod into the appropriate categories.

There are, however, two additional tags that (if needed) you have to provide manually: [[Category:Help Wanted]] and [[Category:Open Source Mods]]. Insert them at the bottom of the page.