SFM/Common issues and questions: Difference between revisions
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=== Why does my camera not move sometimes in the viewport? === | |||
The camera might be animated. For more information, see "The scene camera and the viewport," in [[SFM/Cameras overview|Cameras overview]]. | The camera might be animated. For more information, see "The scene camera and the viewport," in [[SFM/Cameras overview|Cameras overview]]. | ||
=== I exited game mode with {{key|Alt}}+{{key|Tab}}, how do I get my mouse pointer back? === | |||
You have to exit game mode with {{key|F11}} before you can move your mouse pointer in movie mode. | You have to exit game mode with {{key|F11}} before you can move your mouse pointer in movie mode. | ||
=== Why does my animation stop too soon? === | |||
You may need to make your shot longer. For more information, see [[SFM/Manipulating shots|Manipulating shots]]. | You may need to make your shot longer. For more information, see [[SFM/Manipulating shots|Manipulating shots]]. | ||
=== How can I move a gun to the position of a character's hand? === | |||
Lock the gun to the hand, use the Zero preset on the gun's animation, and unlock the gun. For more information, see [[SFM/Working with locks|Working with locks]] and [[SFM/List of procedural presets|List of procedural presets]]. | Lock the gun to the hand, use the Zero preset on the gun's animation, and unlock the gun. For more information, see [[SFM/Working with locks|Working with locks]] and [[SFM/List of procedural presets|List of procedural presets]]. | ||
=== How can I make a gun follow a hand's existing animation? === | |||
Lock the gun to the hand, use the Playhead preset on the gun's animation, and unlock the gun. For more information, see [[SFM/Working with locks|Working with locks]] and [[SFM/List of procedural presets|List of procedural presets]]. | Lock the gun to the hand, use the Playhead preset on the gun's animation, and unlock the gun. For more information, see [[SFM/Working with locks|Working with locks]] and [[SFM/List of procedural presets|List of procedural presets]]. | ||
=== How can I get my custom models and maps to work with the SFM? === | |||
If you want to use custom models or maps with the SFM, recompile them first. For information about compiling models, see [[Compiling Models]]. For information about compiling maps, see [[Saving and Compiling]]. | |||
If you want to use custom models or maps with the SFM, recompile them first. For information about compiling models, see [ | |||
=== How do I report a bug, ask a question, or make a suggestion? === | |||
Visit the [http://forums.steampowered.com/forums/showthread.php?t=2770821&highlight=Source+filmmaker forums], and if your bug, question, or suggestion is not listed there, you might create a new forum entry or send email to [mailto:sfmteam@valvesoftware.com sfmteam@valvesoftware.com], but be aware, that we might not be able to answer your question. For bug reporting, you can use [mailto:sfmbugs@valvesoftware.com sfmbugs@valvesoftware.com]. | Visit the [http://forums.steampowered.com/forums/showthread.php?t=2770821&highlight=Source+filmmaker forums], and if your bug, question, or suggestion is not listed there, you might create a new forum entry or send email to [mailto:sfmteam@valvesoftware.com sfmteam@valvesoftware.com], but be aware, that we might not be able to answer your question. For bug reporting, you can use [mailto:sfmbugs@valvesoftware.com sfmbugs@valvesoftware.com]. |
Revision as of 12:45, 29 June 2012
Why does my camera not move sometimes in the viewport?
The camera might be animated. For more information, see "The scene camera and the viewport," in Cameras overview.
I exited game mode with Alt+Tab ⇆, how do I get my mouse pointer back?
You have to exit game mode with F11 before you can move your mouse pointer in movie mode.
Why does my animation stop too soon?
You may need to make your shot longer. For more information, see Manipulating shots.
How can I move a gun to the position of a character's hand?
Lock the gun to the hand, use the Zero preset on the gun's animation, and unlock the gun. For more information, see Working with locks and List of procedural presets.
How can I make a gun follow a hand's existing animation?
Lock the gun to the hand, use the Playhead preset on the gun's animation, and unlock the gun. For more information, see Working with locks and List of procedural presets.
How can I get my custom models and maps to work with the SFM?
If you want to use custom models or maps with the SFM, recompile them first. For information about compiling models, see Compiling Models. For information about compiling maps, see Saving and Compiling.
How do I report a bug, ask a question, or make a suggestion?
Visit the forums, and if your bug, question, or suggestion is not listed there, you might create a new forum entry or send email to sfmteam@valvesoftware.com, but be aware, that we might not be able to answer your question. For bug reporting, you can use sfmbugs@valvesoftware.com.