SFM/Common issues and questions: Difference between revisions

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'''How can I stop the SFM from crashing when I use custom-made or imported models and maps?'''
'''How can I get my custom models and maps to work with the SFM?'''


If your models or maps are causing the SFM to crash, try recompiling them.  For information about compiling models, see [https://developer.valvesoftware.com/wiki/Compiling_Models https://developer.valvesoftware.com/wiki/Compiling_Models].  For information about compiling maps, see [https://developer.valvesoftware.com/wiki/Saving_and_Compiling https://developer.valvesoftware.com/wiki/Saving_and_Compiling].
If you want to use custom models or maps with the SFM, recompile them first.  For information about compiling models, see [https://developer.valvesoftware.com/wiki/Compiling_Models https://developer.valvesoftware.com/wiki/Compiling_Models].  For information about compiling maps, see [https://developer.valvesoftware.com/wiki/Saving_and_Compiling https://developer.valvesoftware.com/wiki/Saving_and_Compiling].





Revision as of 11:30, 29 June 2012

Why does my camera not move sometimes in the viewport?

The camera might be animated. For more information, see "The scene camera and the viewport," in Cameras overview.


I went into game mode, then pressed Alt+Tab to get back into movie mode—why can't I move my mouse pointer?

You have to exit game mode with F11 before you can move your mouse pointer in movie mode.


Why does my animation stop too soon?

You may need to make your shot longer. For more information, see Manipulating shots.


How can I move a gun to the position of a character's hand?

Lock the gun to the hand, use the Zero preset on the gun's animation, and unlock the gun. For more information, see Working with locks and List of procedural presets.


How can I make a gun follow a hand's existing animation?

Lock the gun to the hand, use the Playhead preset on the gun's animation, and unlock the gun. For more information, see Working with locks and List of procedural presets.


How can I get my custom models and maps to work with the SFM?

If you want to use custom models or maps with the SFM, recompile them first. For information about compiling models, see https://developer.valvesoftware.com/wiki/Compiling_Models. For information about compiling maps, see https://developer.valvesoftware.com/wiki/Saving_and_Compiling.


How do I report a bug, ask a question, or make a suggestion?

Visit the forums, and if your bug, question, or suggestion is not listed there, you might create a new forum entry or send email to sfmteam@valvesoftware.com, but be aware, that we might not be able to answer your question. For bug reporting, you can use sfmbugs@valvesoftware.com.