Game text tf: Difference between revisions
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Warning:Don't use quotation characters (") in the Text Message field (not even
Note:This entity will not display when using the TF2 minimal HUD.
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WhosAsking (talk | contribs) |
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{{KV|Message Text|string|Message to display onscreen.}} | {{KV|Message Text|string|Message to display onscreen.}} | ||
{{KV|Icon|string|Hud icon ( from mod_textures.res ) to display.}} | {{KV|Icon|string|Hud icon ( from mod_textures.res ) to display.}} | ||
{{KV|Audience|choices}} | {{KV|Audience|choices|Filters which team(s) will see this message.}} | ||
:* 0 : Everyone | :* 0 : Everyone | ||
:* 2 : Red Team Only | :* 2 : Red Team Only | ||
:* 3 : Blue Team Only | :* 3 : Blue Team Only | ||
{{KV|Background Panel Color|choices}} | {{KV|Background Panel Color|choices|Color of the text panel.}} | ||
:* 0 : Grey | :* 0 : Grey | ||
:* 2 : Red | :* 2 : Red |
Revision as of 23:25, 4 June 2012
game_text_tf
is a point entity available in Team Fortress 2.
An entity that displays text on players' screens. This text can be defined directly in the Hammer editor (unlike the similar env_message entity). This entity is suitable for stand alone bsp maps, if they are not to be localized.

\"
characters). It will cause fatal errors with opening and/or compiling your map and may need to be fixed by manually editing the VMF in a text editor. Instead, you use detailed quotes (i.e. “ and ”).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Audience ([todo internal name (i)]) <choices>
- Filters which team(s) will see this message.
- 0 : Everyone
- 2 : Red Team Only
- 3 : Blue Team Only
- Background Panel Color ([todo internal name (i)]) <choices>
- Color of the text panel.
- 0 : Grey
- 2 : Red
- 3 : Blue
Inputs
- Display
- Display the message text.