Team Fortress 2/Particles: Difference between revisions
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| The new snow particles included in koth_viaduct. | | The new snow particles included in koth_viaduct. | ||
|} | |} | ||
== | == Weapons == | ||
{| cellpadding=4 | {| cellpadding=4 | ||
!align=left| Name | !align=left| Name | ||
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| <code>sentry_rocket_fire</code> | | <code>sentry_rocket_fire</code> | ||
| The Smoke effects and small fire particles generate by the rocket when its in mid air. | | The Smoke effects and small fire particles generate by the rocket when its in mid air. | ||
|- | |||
| <code>flaming_arrow</code> | |||
| The flame effects attached to the arrowhead of a Huntsman bow when it is set alight. | |||
|} | |} | ||
Revision as of 10:55, 4 June 2012
Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the effect_name field of the info_particle_system entity.
General
Name | Description and Notes |
---|---|
bday_1balloon
|
Single balloon floating up. |
bday_balloon01
|
Two balloons floating up |
bday_balloon02
|
Two balloons floating up |
bday_confetti
|
Confetti. |
ExplosionCore_buildings
|
Explosion |
ExplosionCore_MidAir
|
Explosion |
ExplosionCore_MidAir_underwater
|
Underwater Explosion |
ExplosionCore_sapperdestroyed
|
Small Electric Zap/Explosion |
ExplosionCore_Wall
|
Explosion |
ExplosionCore_Wall_underwater
|
Underwater Explosion |
critgun_weaponmodel_blu
|
Electric ball effect |
critgun_weaponmodel_red
|
Electric ball effect |
healthgained_blu
|
Single Health Cross floating up. |
healthgained_red
|
Single Health Cross floating up. |
healthlost_blu
|
Single dash falling down |
healthlost_red
|
Single dash falling down |
eject_minigunbrass
|
ejects brass |
duel_blue
|
Duel opponent blu |
duel_red
|
Duel opponent red |
particle_nemesis_blue
|
Nemesis blu |
particle_nemesis_red
|
Nemesis red |
Hat Effects
Granary
Name | Description and Notes |
---|---|
community_sparkle
|
Community/Self-made quality sparkle |
superrare_beams1
|
Sunbeams unusual hat effect |
superrare_burning1
|
Red Flames unusual hat effect |
superrare_burning2
|
Green Flames unusual hat effect |
superrare_circling_heart
|
Circling Heart unusual hat effect |
superrare_circling_peacesign
|
Circling Peace Sign unusual hat effect |
superrare_circling_skull
|
Circling Skull unusual hat effect |
superrare_circling_tf
|
Circling Team Fortress Logo unusual hat effect |
superrare_confetti_green
|
Green Confetti unusual hat effect |
superrare_confetti_purple
|
Purple Confetti unusual hat effect |
superrare_flies
|
Massed Flies unusual hat effect |
superrare_ghosts
|
Ghosts unusual hat effect |
superrare_plasma1
|
Searing Plasma unusual hat effect |
superrare_plasma2
|
Vivid Plasma unusual hat effect |
superrare_greenenergy
|
Green Energy unusual hat effect |
superrare_purpleenergy
|
Purple Energy unusual hat effect |
unusual_orbit_planets
|
Orbiting Planets unusual hat effect |
unusual_storm
|
Thunderstorm unusual hat effect |
unusual_blizzard
|
Blizzard unusual hat effect |
unusual_steaming
|
Steaming unusual hat effect |
unusual_smoking
|
Smoking unusual hat effect |
unusual_bubbles
|
Bubbles unusual hat effect |
unusual_orbit_shells
|
Orbiting shells unusual hat effect |
unusual_orbit_nutsnbolt
|
Orbiting Nuts N' Bolts unusual hat effect |
unusual_orbit_fire
|
Orbiting fire unusual hat effect |
unusual_orbit_fire_dark
|
Orbiting dark fire unusual hat effect |
unusual_fullmoon_cloudy
|
Cloudy moon unusual hat effect |
unusual_orbit_jack_flaming
|
Orbiting Jack o' Lantern unusual hat effect |
unusual_bubbles_green
|
Cauldron bubbles unusual hat effect |
Name | Description and Notes |
---|---|
smoke_rocket_steam
|
Smoke from the end of the rockets on cp_granary. |
smoke_whitebillow_steamship_skybox
|
Smoke from the steamship in the skybox of cp_granary. |
smoke_wispy_black_granary
|
Dustbowl
Name | Description and Notes |
---|---|
smoke_blackbillow_dustbowl_skybox
|
Thick black smoke (with flame) found coming for the smoke stack in Dustbowl.. |
2fort
Name | Description and Notes |
---|---|
smoke_wispy_black_2fort
|
Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary. |
Goldrush
Name | Description and Notes |
---|---|
cinefx_goldrush
|
Huge explosion as seen if the opposing team's cart reaches at the end of the track. |
Sawmill
Name | Description and Notes |
---|---|
env_rain_001
|
The new rain particles included in arena_sawmill. |
env_rain_ripples
|
The ripple effect for water and/ or puddles included with arena_sawmill. |
Viaduct
Name | Description and Notes |
---|---|
env_snow_light_001
|
The new snow particles included in koth_viaduct. |
Weapons
Name | Description and Notes |
---|---|
rockettrail_!
|
A smoke trail thats based on the size and speed of a rocket. Currently Broken. |
rockettrail
|
A General Smoke trail. |
critical_rocket_red
|
Critical Rocket effect, in Red team Color. |
critical_rocket_blue
|
Critical Rocket effect, in Blu team Color. |
critical_rocket_redsparks
|
Critical Rocket effect, red sparks that are generated by effect. |
critical_rocket_bluesparks
|
Critical Rocket effect, blue sparks that are generated by effect. |
rockettrail_underwater
|
A stream of Bubbles that emits from a Rocket, instead of smoke. |
rockettrail_waterbubbles
|
Rocket explosion effect Underwater. It creates a blast of bubbles from it's center point. |
sentry_rocket
|
The Main rocket muzzle effect. |
sentry_rocket_burst
|
The effect made when Rockets are fired from the Sentry. |
sentry_rocket_fire
|
The Smoke effects and small fire particles generate by the rocket when its in mid air. |
flaming_arrow
|
The flame effects attached to the arrowhead of a Huntsman bow when it is set alight. |
Teleporters
Name | Description and Notes |
---|---|
teleporter_red_exit
|
The Glow effect generate from a Red exit Teleporter. |
teleporter_arms_circle_red
|
The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. |
teleporter_red_entrance
|
The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit. |
teleporter_red_charged
|
The first stage of the glow effect produced by a teleporter. |
teleporter_red_charged_level2
|
The second stage of the glow effect produced by a teleporter. |
teleporter_red_charged_level3
|
The third stage of the glow effect produced by a teleporter. |
teleporter_red_entrance_level2
|
The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. |
teleporter_red_entrance_level3
|
The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. |
teleporter_red_charged_wisps
|
The small particles generated by a teleporter trail. |
teleporter_red_wisps_level2
|
The teleporter circles generated in a teleporter trail. |
teleporter_blue_exit
|
The Glow effect generate from a Blu exit Teleporter. |
teleporter_arms_circle_blue
|
The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. |
teleporter_blue_entrance
|
The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit. |
teleporter_blue_charged
|
The first stage of the glow effect produced by a teleporter. |
teleporter_blue_charged_level2
|
The second stage of the glow effect produced by a teleporter. |
teleporter_blue_charged_level3
|
The third stage of the glow effect produced by a teleporter. |
teleporter_blue_entrance_level2
|
The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. |
teleporter_blue_entrance_level3
|
The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. |
teleporter_blue_charged_wisps
|
The small particles generated by a teleporter trail. |
teleporter_blue_wisps_level2
|
The teleporter circles generated in a teleporter trail. |