Team Fortress 2/Particles: Difference between revisions

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|  The new snow particles included in koth_viaduct.
|  The new snow particles included in koth_viaduct.
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|}
== Rockets ==
== Weapons ==
{| cellpadding=4
{| cellpadding=4
!align=left| Name
!align=left| Name
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| <code>sentry_rocket_fire</code>
| <code>sentry_rocket_fire</code>
|  The Smoke effects and small fire particles generate by the rocket when its in mid air.
|  The Smoke effects and small fire particles generate by the rocket when its in mid air.
|-
| <code>flaming_arrow</code>
|  The flame effects attached to the arrowhead of a Huntsman bow when it is set alight.
|}
|}



Revision as of 10:55, 4 June 2012

Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the effect_name field of the info_particle_system entity.

General

Name Description and Notes
bday_1balloon Single balloon floating up.
bday_balloon01 Two balloons floating up
bday_balloon02 Two balloons floating up
bday_confetti Confetti.
ExplosionCore_buildings Explosion
ExplosionCore_MidAir Explosion
ExplosionCore_MidAir_underwater Underwater Explosion
ExplosionCore_sapperdestroyed Small Electric Zap/Explosion
ExplosionCore_Wall Explosion
ExplosionCore_Wall_underwater Underwater Explosion
critgun_weaponmodel_blu Electric ball effect
critgun_weaponmodel_red Electric ball effect
healthgained_blu Single Health Cross floating up.
healthgained_red Single Health Cross floating up.
healthlost_blu Single dash falling down
healthlost_red Single dash falling down
eject_minigunbrass ejects brass
duel_blue Duel opponent blu
duel_red Duel opponent red
particle_nemesis_blue Nemesis blu
particle_nemesis_red Nemesis red

Hat Effects

Granary

Name Description and Notes
community_sparkle Community/Self-made quality sparkle
superrare_beams1 Sunbeams unusual hat effect
superrare_burning1 Red Flames unusual hat effect
superrare_burning2 Green Flames unusual hat effect
superrare_circling_heart Circling Heart unusual hat effect
superrare_circling_peacesign Circling Peace Sign unusual hat effect
superrare_circling_skull Circling Skull unusual hat effect
superrare_circling_tf Circling Team Fortress Logo unusual hat effect
superrare_confetti_green Green Confetti unusual hat effect
superrare_confetti_purple Purple Confetti unusual hat effect
superrare_flies Massed Flies unusual hat effect
superrare_ghosts Ghosts unusual hat effect
superrare_plasma1 Searing Plasma unusual hat effect
superrare_plasma2 Vivid Plasma unusual hat effect
superrare_greenenergy Green Energy unusual hat effect
superrare_purpleenergy Purple Energy unusual hat effect
unusual_orbit_planets Orbiting Planets unusual hat effect
unusual_storm Thunderstorm unusual hat effect
unusual_blizzard Blizzard unusual hat effect
unusual_steaming Steaming unusual hat effect
unusual_smoking Smoking unusual hat effect
unusual_bubbles Bubbles unusual hat effect
unusual_orbit_shells Orbiting shells unusual hat effect
unusual_orbit_nutsnbolt Orbiting Nuts N' Bolts unusual hat effect
unusual_orbit_fire Orbiting fire unusual hat effect
unusual_orbit_fire_dark Orbiting dark fire unusual hat effect
unusual_fullmoon_cloudy Cloudy moon unusual hat effect
unusual_orbit_jack_flaming Orbiting Jack o' Lantern unusual hat effect
unusual_bubbles_green Cauldron bubbles unusual hat effect
Name Description and Notes
smoke_rocket_steam Smoke from the end of the rockets on cp_granary.
smoke_whitebillow_steamship_skybox Smoke from the steamship in the skybox of cp_granary.
smoke_wispy_black_granary

Dustbowl

Name Description and Notes
smoke_blackbillow_dustbowl_skybox Thick black smoke (with flame) found coming for the smoke stack in Dustbowl..

2fort

Name Description and Notes
smoke_wispy_black_2fort Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary.

Goldrush

Name Description and Notes
cinefx_goldrush Huge explosion as seen if the opposing team's cart reaches at the end of the track.

Sawmill

Name Description and Notes
env_rain_001 The new rain particles included in arena_sawmill.
env_rain_ripples The ripple effect for water and/ or puddles included with arena_sawmill.

Viaduct

Name Description and Notes
env_snow_light_001 The new snow particles included in koth_viaduct.

Weapons

Name Description and Notes
rockettrail_! A smoke trail thats based on the size and speed of a rocket. Currently Broken.
rockettrail A General Smoke trail.
critical_rocket_red Critical Rocket effect, in Red team Color.
critical_rocket_blue Critical Rocket effect, in Blu team Color.
critical_rocket_redsparks Critical Rocket effect, red sparks that are generated by effect.
critical_rocket_bluesparks Critical Rocket effect, blue sparks that are generated by effect.
rockettrail_underwater A stream of Bubbles that emits from a Rocket, instead of smoke.
rockettrail_waterbubbles Rocket explosion effect Underwater. It creates a blast of bubbles from it's center point.
sentry_rocket The Main rocket muzzle effect.
sentry_rocket_burst The effect made when Rockets are fired from the Sentry.
sentry_rocket_fire The Smoke effects and small fire particles generate by the rocket when its in mid air.
flaming_arrow The flame effects attached to the arrowhead of a Huntsman bow when it is set alight.

Teleporters

Name Description and Notes
teleporter_red_exit The Glow effect generate from a Red exit Teleporter.
teleporter_arms_circle_red The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
teleporter_red_entrance The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_charged The first stage of the glow effect produced by a teleporter.
teleporter_red_charged_level2 The second stage of the glow effect produced by a teleporter.
teleporter_red_charged_level3 The third stage of the glow effect produced by a teleporter.
teleporter_red_entrance_level2 The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_entrance_level3 The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_charged_wisps The small particles generated by a teleporter trail.
teleporter_red_wisps_level2 The teleporter circles generated in a teleporter trail.
teleporter_blue_exit The Glow effect generate from a Blu exit Teleporter.
teleporter_arms_circle_blue The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
teleporter_blue_entrance The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit.
teleporter_blue_charged The first stage of the glow effect produced by a teleporter.
teleporter_blue_charged_level2 The second stage of the glow effect produced by a teleporter.
teleporter_blue_charged_level3 The third stage of the glow effect produced by a teleporter.
teleporter_blue_entrance_level2 The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_blue_entrance_level3 The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_blue_charged_wisps The small particles generated by a teleporter trail.
teleporter_blue_wisps_level2 The teleporter circles generated in a teleporter trail.