Vital Apparatus Vent: Difference between revisions
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Look in the model folder "props_vac_anim". | Look in the model folder "props_vac_anim". | ||
To make gel flow through tubes create an [[info_particle_system]] and set the particle to '''blob_curve_orange''' | To make gel flow through tubes create an [[info_particle_system]] and set the particle to one of the following three gels: | ||
#'''blob_curve_orange''' - Propulsion Gel | |||
#'''blob_curve_blue''' - Repulsion Gel | |||
#'''blob_curve''' - Conversion Gel | |||
Then create an [[info_target]] entity, name it, check the "'''Always transmit to client (ignore PVS)'''" | Then create an [[info_target]] entity, name it, check the "'''Always transmit to client (ignore PVS)'''" | ||
flag and set the [[info_target]] as '''control point 1''' of the [[info_particle_system]] you created before. | flag and set the [[info_target]] as '''control point 1''' of the [[info_particle_system]] you created before. |
Revision as of 21:39, 2 June 2012
Template:Otherlang2 Vacuum tubes are an aesthetic element of Portal 2. They are used throughout Aperture to distribute objects, like cubes, turrets, and gel. They can be used to add visual interest to levels, and should be used around droppers.
The cubes and turrets that fly through the tubes are an animation. Look in the model folder "props_vac_anim".
To make gel flow through tubes create an info_particle_system and set the particle to one of the following three gels:
- blob_curve_orange - Propulsion Gel
- blob_curve_blue - Repulsion Gel
- blob_curve - Conversion Gel
Then create an info_target entity, name it, check the "Always transmit to client (ignore PVS)" flag and set the info_target as control point 1 of the info_particle_system you created before. The Gel will now go straight from the info_particle_system to the info_target.
The distance between those two entities will determine how thick the gel flow is.