Prop paint bomb: Difference between revisions
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{{KV|Allow Portal Funneling|boolean|Whether or not this object should auto-funnel into a portal.}} | {{KV|Allow Portal Funneling|boolean|Whether or not this object should auto-funnel into a portal.}} | ||
{{KV|Play Spawn Sound|boolean|Whether or not this bomb should play a sound on spawn.}} | {{KV|Play Spawn Sound|boolean|Whether or not this bomb should play a sound on spawn.}} | ||
{{KV|Allow SilentDissolve input|Allow the SilentDissolve input to dissolve this bomb.}} | {{KV|Allow SilentDissolve input|boolean|Allow the SilentDissolve input to dissolve this bomb.}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Angles}} | {{KV Angles}} |
Revision as of 05:09, 2 June 2012
Template:Portal2 point It is a paint bomb that explodes on impact.
Keyvalues
- Paint Type ([todo internal name (i)]) <choices>
- The type of paint to explode.
- 0 : Bounce
- 2 : Speed
- 3 : Portal
- 4 : Erase
- Bomb Type ([todo internal name (i)]) <choices>
- The type of explosion.
- 0 : Dry Bomb
- 1 : Wet Bomb
- Allow Portal Funneling ([todo internal name (i)]) <boolean>
- Whether or not this object should auto-funnel into a portal.
- Play Spawn Sound ([todo internal name (i)]) <boolean>
- Whether or not this bomb should play a sound on spawn.
- Allow SilentDissolve input ([todo internal name (i)]) <boolean>
- Allow the SilentDissolve input to dissolve this bomb.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
Outputs
- OnFizzled
- Fired when a paint bomb is fizzled.
- OnExploded
- Fired when a paint bomb explodes.