Invisible Textures: Difference between revisions

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Only by constant testing did I find the problem of flickering invisible to visible textures. Its cause, is having too many "clipped" brushes causing a sort of corruption in the compiled bsp.(By "clipped" i mean using the Clipping Tool)


*Try deleting as many clipped brushes as possible and make then more simple by just having a cube rather than smoothed edges.  
[[Image:Invisible_texture_problem.JPG|thumbnail|This is an example of invisible textures.]]


or
Invisible Textures are caused often by having too many clipped surfaces on the brush which corrupts the resulting .bsp. To solve this you can attempt to delete as many clipped surfaces on the brush as possible while leaving the original look intact, or deleting the brush and re-creating it using simpler techniques.


*Turn these clipped objects into a func_brush actually fixes this problem. Making then func_detail's can cause some problems like T junction compile errors, so stick to the func_brush's.
An alternate solution would be to tie the brush to a [[func_brush]] entity if the specific look must be kept.
 
 
 
[[Image:Invisible_texture_problem.JPG|thumbnail|This is an example of invisible textures.]]

Revision as of 18:26, 31 May 2012

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This is an example of invisible textures.

Invisible Textures are caused often by having too many clipped surfaces on the brush which corrupts the resulting .bsp. To solve this you can attempt to delete as many clipped surfaces on the brush as possible while leaving the original look intact, or deleting the brush and re-creating it using simpler techniques.

An alternate solution would be to tie the brush to a func_brush entity if the specific look must be kept.