EyeRefract: Difference between revisions

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'''Example Code'''
'''Example Code'''
<source lang=cpp>code here</source>
<source lang=cpp>
 
"EyeRefract"
{
"$Iris"              "models/cra0kalo/ct_gign/eye-iris-brown"   // Iris color in RGB with cornea noise in A
"$AmbientOcclTexture" "models/cra0kalo/ct_gign/eyeball_l_ambient"   // Ambient occlusion in RGB, A unused
"$Envmap"            "models/cra0kalo/ct_gign/eye-reflection-cubemap-"    // Reflection environment map
"$CorneaTexture"      "models/cra0kalo/ct_gign/eye-cornea"                // Special texture that has 2D cornea normal in RG and other data in BA
 
"$EyeballRadius" "0.5" // Default 0.5
"$AmbientOcclColor" "[0.36 0.25 0.2]" // Default 0.33, 0.33, 0.33
"$Dilation" "0.5" // Default 0.5
"$ParallaxStrength" "0.25"          // Default 0.25
"$CorneaBumpStrength" "1.25" // Default 1.0
 
"$halflambert" "1"
"$nodecal" "1"
 
// These effects are only available in ps.2.0b and later
"$RaytraceSphere" "0" // Default 1 - Enables raytracing in the pixel shader to make the eyeball look round
"$SphereTexkillCombo" "0" // Default 1 - Enables killing pixels that don't ray-intersect the sphere
 
 
}
 
 
 
 
 
 
 
 
 
 
</source>

Revision as of 21:04, 22 May 2012

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EyeRefract


Description EyeRefract is the latest eye shader by Valve.



Example Code

"EyeRefract"
{
	"$Iris"               "models/cra0kalo/ct_gign/eye-iris-brown" 			  // Iris color in RGB with cornea noise in A
	"$AmbientOcclTexture" "models/cra0kalo/ct_gign/eyeball_l_ambient"				  // Ambient occlusion in RGB, A unused
	"$Envmap"             "models/cra0kalo/ct_gign/eye-reflection-cubemap-"    // Reflection environment map
	"$CorneaTexture"      "models/cra0kalo/ct_gign/eye-cornea"                 // Special texture that has 2D cornea normal in RG and other data in BA

	"$EyeballRadius" "0.5"				// Default 0.5
	"$AmbientOcclColor" "[0.36 0.25 0.2]"	// Default 0.33, 0.33, 0.33
	"$Dilation" "0.5"					// Default 0.5
	"$ParallaxStrength" "0.25"          // Default 0.25
	"$CorneaBumpStrength" "1.25"			// Default 1.0

	"$halflambert" "1"
	"$nodecal" "1"

	// These effects are only available in ps.2.0b and later
	"$RaytraceSphere" "0"				// Default 1 - Enables raytracing in the pixel shader to make the eyeball look round
	"$SphereTexkillCombo" "0"			// Default 1 - Enables killing pixels that don't ray-intersect the sphere


}