Template:KV Shadow:ru: Difference between revisions
		
		
		
		
		
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| mNo edit summary | No edit summary | ||
| Line 6: | Line 6: | ||
| :* 1 : No cache - render every frame | :* 1 : No cache - render every frame | ||
| :* 2 : Cache it - render only once | :* 2 : Cache it - render only once | ||
| {{KV:ru|Disable flashlight| | {{KV:ru|Disable flashlight|bool|Used to disable [[env_projectedtexture|projected texture]] lighting and shadows on this entity.|since=P2}} | ||
| }}<noinclude> | }}<noinclude> | ||
| [[Category:Keyvalue Templates|Shadow]] | [[Category:Keyvalue Templates:ru|Shadow]] | ||
| </noinclude> | </noinclude> | ||
Revision as of 22:49, 2 May 2012
Shadow:
- Disable shadows ([todo internal name (i)]) <boolean>
- Prevent the entity from creating cheap render-to-texture shadows. Does not affect shadow mapping.
- Disable ShadowDepth ([todo internal name (i)])  <boolean> (in all games since  ) )
- Used to disable rendering into shadow depth (for projected textures) for this entity.
- Projected Texture Cache ([todo internal name (i)])  <choices> (in all games since  ) )
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
- 0 : Default
- 1 : No cache - render every frame
- 2 : Cache it - render only once
 
- Disable flashlight ([todo internal name (i)])  <boolean> (in all games since  ) )
- Used to disable projected texture lighting and shadows on this entity.