Vital Apparatus Vent: Difference between revisions

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{{otherlang2
'''Vacuum tubes''' are an aesthetic element of Portal 2. They are used throughout Aperture to distribute objects, like [[cubes (Portal 2)|cubes]], [[turret (Portal 2)|turrets]], and [[gel (Portal 2)|gel]]. They can be used to add visual interest to levels, and should be used around [[dropper|droppers]].
|title = Вакуумные трубы
|en = Vital_Apparatus_Vent
}}
'''Вакуумные трубы''' являются эстетическим элементом Portal 2. Они используются по всему Aperture для рассылки объектов, таких как [[cubes (Portal 2)|кубы]], [[Turret (Portal 2)|турели]], и [[Gel (Portal 2):ru|гель]]. Они могут быть использованы для добавления визуальной привлекательности уровням, а также должны быть использованы вокруг [[dropper|droppers]].


Кубы и турели, летающие через трубы, имеют анимацию.  
The cubes and turrets that fly through the tubes are an animation.  
Смотрите в папке модели "props_vac_anim".
Look in the model folder "props_vac_anim".


Для того, чтобы гель протекал через трубы, создайте [[info_particle_system]] и установите частицу '''blob_curve_orange''' для ускоряющего геля или '''blob_curve_blue''' для отталкивающего геля (Эти частицы нигде не указаны, поэтому я не знаю название частицы преобразующего геля).  
To make gel flow through tubes create an [[info_particle_system]] and set the particle to '''blob_curve_orange''' for propulsion gel or '''blob_curve_blue''' for repulsion gel (These particles are not listed anywhere so i do not know the name for the conversion gel particle).  
Затем создайте [[info_target]], назовите его, отметьте "'''Always transmit to client (ignore PVS)'''"
Then create an [[info_target]] entity, name it, check the "'''Always transmit to client (ignore PVS)'''"
флаг и установите [[info_target]] как '''control point 1''' для [[info_particle_system]], который вы создали ранее.
flag and set the [[info_target]] as '''control point 1''' of the [[info_particle_system]] you created before.
Теперь гель будет вылетать из [[info_particle_system]] прямо в [[info_target]].
The Gel will now go straight from the [[info_particle_system]] to the [[info_target]].


Расстояние между двумя этими entities будет определять, насколько плотным будет поток геля.
The distance between those two entities will determine how thick the gel flow is.


[[Category:Portal_2_Level_Design:ru]]
[[Category:Portal 2 Level Design]]
[[Category:Portal 2 Tutorials:ru]]
[[Category:Portal 2 Tutorials]]

Revision as of 23:01, 9 April 2012

Vacuum tubes are an aesthetic element of Portal 2. They are used throughout Aperture to distribute objects, like cubes, turrets, and gel. They can be used to add visual interest to levels, and should be used around droppers.

The cubes and turrets that fly through the tubes are an animation. Look in the model folder "props_vac_anim".

To make gel flow through tubes create an info_particle_system and set the particle to blob_curve_orange for propulsion gel or blob_curve_blue for repulsion gel (These particles are not listed anywhere so i do not know the name for the conversion gel particle). Then create an info_target entity, name it, check the "Always transmit to client (ignore PVS)" flag and set the info_target as control point 1 of the info_particle_system you created before. The Gel will now go straight from the info_particle_system to the info_target.

The distance between those two entities will determine how thick the gel flow is.