Talk:Beam spotlight: Difference between revisions
		
		
		
		
		
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Shotgunefx (talk | contribs)   (→Additional keyvalues in official campaigns:  new section)  | 
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This this entity only available in L4D? If so, it needs to be specified and added to Category:Left 4 Dead Entities.--[[User:Remmiz|Remmiz]] 05:00, 22 June 2009 (UTC)  | This this entity only available in L4D? If so, it needs to be specified and added to Category:Left 4 Dead Entities.--[[User:Remmiz|Remmiz]] 05:00, 22 June 2009 (UTC)  | ||
:I honestly have no idea.--[[User:Draco18s|Draco18s]] 05:39, 24 June 2009 (UTC)  | :I honestly have no idea.--[[User:Draco18s|Draco18s]] 05:39, 24 June 2009 (UTC)  | ||
== Additional keyvalues in official campaigns ==  | |||
I noticed in The Sacrifice (l4d2), there are additional parameters  | |||
BeamSprite (ex: sprites/glow_test02.vmt)  | |||
HaloSprite (ex:sprites/light_glow03.vmt)  | |||
For an example, look at the frontend loader towards the end of map 1.  | |||
Should these be added to the entry?  | |||
Revision as of 20:11, 20 March 2012
Availability
This this entity only available in L4D? If so, it needs to be specified and added to Category:Left 4 Dead Entities.--Remmiz 05:00, 22 June 2009 (UTC)
- I honestly have no idea.--Draco18s 05:39, 24 June 2009 (UTC)
 
Additional keyvalues in official campaigns
I noticed in The Sacrifice (l4d2), there are additional parameters
BeamSprite (ex: sprites/glow_test02.vmt) HaloSprite (ex:sprites/light_glow03.vmt)
For an example, look at the frontend loader towards the end of map 1.
Should these be added to the entry?