Zombie Panic! Source: ZPO: Difference between revisions
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[[Zombie_Panic!_Source_Level_Creation]] | [[Zombie_Panic!_Source_Level_Creation]] | ||
==ZPO Necessary Entities== | |||
First, name your map with the prefix "zpo_". This tells the game which game mode to operate in. In this case, the game will require a trigger to complete the round in favor of either Zombie team or Survivor team. | First, name your map with the prefix "zpo_". This tells the game which game mode to operate in. In this case, the game will require a trigger to complete the round in favor of either Zombie team or Survivor team. | ||
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It is good practice to use the [[info_objective_list]] entity for any descriptive text which will be displayed in the upper left hand corner of the HUD for all players. If you need more customized HUD text, you will have to use [[game_text]]. | It is good practice to use the [[info_objective_list]] entity for any descriptive text which will be displayed in the upper left hand corner of the HUD for all players. If you need more customized HUD text, you will have to use [[game_text]]. | ||
==See Also== | |||
[[Basic_Objective_Tutorial]] | |||
--[[User:Ratboy601|Ratboy601]] 02:20, 16 March 2012 (PDT) | --[[User:Ratboy601|Ratboy601]] 02:20, 16 March 2012 (PDT) |
Revision as of 03:00, 16 March 2012
Zombie_Panic!_Source_Level_Creation
ZPO Necessary Entities
First, name your map with the prefix "zpo_". This tells the game which game mode to operate in. In this case, the game will require a trigger to complete the round in favor of either Zombie team or Survivor team.
You will need several ZP:S specific entities to make an objective (zpo) map work properly:
game_win_human game_win_zombie (optional) info_objective_list
You will need to set up an output from the final entity that triggers the end of game, which should look like this:
<output>; game_win_human; end game
It is good practice to use the info_objective_list entity for any descriptive text which will be displayed in the upper left hand corner of the HUD for all players. If you need more customized HUD text, you will have to use game_text.
See Also
--Ratboy601 02:20, 16 March 2012 (PDT)