Chasing Laser: Difference between revisions

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(Fixed a poorly designed table)
Line 28: Line 28:


::{| class=standard-table
::{| class=standard-table
! Property Name || Value
! My Output || Target Entity || Target Input || Parameter || Delay || Only Once
|-
| My Output || Target Entity || Target Input || Parameter || Delay || Only Once
|-
|-
| OnMapSpawn || Tank || SetTargetEntity || !player || 0.00 || No
| OnMapSpawn || Tank || SetTargetEntity || !player || 0.00 || No

Revision as of 03:57, 11 March 2012

Chasing Lasers are a custom element that is not shipped with Portal 2. It's basically a Thermal Discouragement Beam that follows the player wherever he goes.

Creation

0.Create a new map with a basic room

1. Create a box with the minimum width and height of 64 x 64 and make it a func_tank with the following settings:

Property Name Value
Name Tank
Pitch Rate 30
Pitch Range 90

2. Create an env_portal_laser and apply with the following settings:

Property Name Value
Parent Tank

3. Create a logic_auto and give it the following Outputs:

My Output Target Entity Target Input Parameter Delay Only Once
OnMapSpawn Tank SetTargetEntity !player 0.00 No

4.Done

Theory

In the last steps you created a laser spawn and "welded" it onto a brush that is following the player everywhere around. The Tank will follow the player even he can't be seen. The laser is non-lethal, but that can be changed in the env_portal_laser settings

Bugs

  • When you walk up to the laser it can't damage you