Chasing Laser: Difference between revisions
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(Fixed a poorly designed table) |
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::{| class=standard-table | ::{| class=standard-table | ||
! | ! My Output || Target Entity || Target Input || Parameter || Delay || Only Once | ||
|- | |- | ||
| OnMapSpawn || Tank || SetTargetEntity || !player || 0.00 || No | | OnMapSpawn || Tank || SetTargetEntity || !player || 0.00 || No |
Revision as of 03:57, 11 March 2012
Chasing Lasers are a custom element that is not shipped with Portal 2. It's basically a Thermal Discouragement Beam that follows the player wherever he goes.
Creation
0.Create a new map with a basic room
1. Create a box with the minimum width and height of 64 x 64 and make it a func_tank with the following settings:
Property Name Value Name Tank Pitch Rate 30 Pitch Range 90
2. Create an env_portal_laser and apply with the following settings:
Property Name Value Parent Tank
3. Create a logic_auto and give it the following Outputs:
My Output Target Entity Target Input Parameter Delay Only Once OnMapSpawn Tank SetTargetEntity !player 0.00 No
4.Done
Theory
In the last steps you created a laser spawn and "welded" it onto a brush that is following the player everywhere around. The Tank will follow the player even he can't be seen. The laser is non-lethal, but that can be changed in the env_portal_laser settings
Bugs
- When you walk up to the laser it can't damage you