Talk:Env message: Difference between revisions
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Can someone give me some examples of where to find and achieve GAMEOVER_TIMER and GAMEOVER_STUCK in one of the Half-Life 2 games? I'm curious. --BreakingAtTheHinges 18:26, 9 September 2010 (UTC) | Can someone give me some examples of where to find and achieve GAMEOVER_TIMER and GAMEOVER_STUCK in one of the Half-Life 2 games? I'm curious. --BreakingAtTheHinges 18:26, 9 September 2010 (UTC) | ||
Does not seem to work in any configuration in [Counter-Strike: Source]. | |||
I tried all flag combinations and titles from both hl2/scripts/titles.txt and cstrike/scripts/titles.txt. --[[User:MBit|MBit]] 01:51, 9 March 2012 (PST) |
Revision as of 02:51, 9 March 2012
When $effect is set to 2 in titles.txt, at exactly what rate do the letters appear? This is so I can set up an situation in which one env_message is triggered, and prevents any others from getting triggered until the first one has faded away. —Yar Kramer 18:19, 25 Jun 2008 (PDT)
Can someone give me some examples of where to find and achieve GAMEOVER_TIMER and GAMEOVER_STUCK in one of the Half-Life 2 games? I'm curious. --BreakingAtTheHinges 18:26, 9 September 2010 (UTC)
Does not seem to work in any configuration in [Counter-Strike: Source]. I tried all flag combinations and titles from both hl2/scripts/titles.txt and cstrike/scripts/titles.txt. --MBit 01:51, 9 March 2012 (PST)