Trigger joinzombieteam: Difference between revisions
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Note: Depending on the number of players that join each team at round start some may be forced to be zombie/survivor regardless of their decision
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== Entity Description == | == Entity Description == | ||
The trigger entity used in [[Zombie Panic! Source]] that allows a player to join zombie team. | The trigger entity used in [[Zombie Panic! Source]] that allows a player to join zombie team. | ||
{{Note| Depending on the number of players that join each team at round start some may be forced to be zombie/survivor regardless of | {{Note| Depending on the number of players that join each team at round start some may be forced to be zombie/survivor regardless of their decision}} | ||
== Keyvalues == | == Keyvalues == |
Revision as of 12:51, 4 March 2012
Entity Description
The trigger entity used in Zombie Panic! Source that allows a player to join zombie team.

Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
Inputs
Targetname:
OnUser1
toOnUser4
- Fired in response to the
FireUser
inputs; see User Inputs and Outputs. AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value>
- Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1
toFireUser4
- Fire the
OnUser
outputs. Kill
- Removes this entity from the world.
KillHierarchy
- Removes this entity and all its children from the world.
Outputs
Targetname:
OnStartTouch
- Fired in response to a player touching it
OnUser1
toOnUser4
- Fired in response to the
FireUser
inputs.