User:Gjsdeath: Difference between revisions

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== Main Computer ==
== Main Computer ==


OS: Microsoft Windows 7 Home Premium 32Bit Build 7600
: OS: Microsoft Windows 7 Home Premium 32Bit Build 7600
CPU: AMD Phenom II X4 970 Black Edition(Quad Core, clocked at 3.5(stock))
: CPU: AMD Phenom II X4 970 Black Edition(Quad Core, clocked at 3.5(stock))
RAM: G Skill DDR3-PC3-12800 16GB (3.12GB usable for system, 4GB RAMDISK)
: RAM: G Skill DDR3-PC3-12800 16GB (3.12GB usable for system, 4GB RAMDISK)
VRAM: 1,024MB (1GB)
: VRAM: 1,024MB (1GB)
GPU: ATI Radeon HD 5770
: GPU: ATI Radeon HD 5770


== Useful Links ==
== Useful Links ==

Revision as of 18:14, 26 February 2012

Gary

About Me

Interloper staff, retired Halo2 Xbox Modder, overall computer modding and hardcore(shooter) gamer. I map for the Source engine, I am also learning C++ and know how to compile code for the Source engine. I also came up with the idea for the Ion Rifle for the Obsidian Conflict mod. The weapon is currently under construction.

Projects/Concepts

Fixing env_projectedtexture(dynamic lighting)

Env_projectedtextures allow for self-shadows, shadow-receivers, and properly oriented and proportioned shadows. Two of these entities are currently being used in this scene.
A very small scene demonstrating a env_projectedtexture with the "framebuffer fix", "Clipping fix" and "Grain fix". The depth texture resolution is set at 4096 and the grain/filter is at 1. Created with Hammer using only stock Half-life 2 content.

Pages by me

Dynamic interactions


Contact Me

Replace ("at") with an @

MSN: Gjsdeath("at")live.com (Not often active)
AIM: Gjsdeath (Not often active)
Yahoo: gary.jon3("at")yahoo.com
Steam: Gary (Best way to contact me)


Main Computer

OS: Microsoft Windows 7 Home Premium 32Bit Build 7600
CPU: AMD Phenom II X4 970 Black Edition(Quad Core, clocked at 3.5(stock))
RAM: G Skill DDR3-PC3-12800 16GB (3.12GB usable for system, 4GB RAMDISK)
VRAM: 1,024MB (1GB)
GPU: ATI Radeon HD 5770

Useful Links


Links to my stuff