User:Gjsdeath: Difference between revisions
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[[User:Gjsdeath|Gary]] | [[User:Gjsdeath|Gary]] | ||
== About Me == | == About Me == | ||
Interloper, retired Halo2 Xbox Modder, overall computer modding and hardcore(shooter) gamer. I map for the Source engine, I am also learning C++ and know how to compile code for the Source engine. | Interloper staff, retired Halo2 Xbox Modder, overall computer modding and hardcore(shooter) gamer. I map for the Source engine, I am also learning C++ and know how to compile code for the Source engine. | ||
I also came up with the idea for the Ion Rifle for the Obsidian Conflict mod. The weapon is currently under construction. | I also came up with the idea for the Ion Rifle for the Obsidian Conflict mod. The weapon is currently under construction. | ||
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[[Image:trainstationdlight_0.jpg|thumb|[[Env_projectedtexture]]s allow for self-shadows, shadow-receivers, and properly oriented and proportioned shadows. Two of these entities are currently being used in this scene.]] | [[Image:trainstationdlight_0.jpg|thumb|[[Env_projectedtexture]]s allow for self-shadows, shadow-receivers, and properly oriented and proportioned shadows. Two of these entities are currently being used in this scene.]] | ||
[[Image:Shadowmapping_filter1_res4096.jpg|thumb|256|A very small scene demonstrating a env_projectedtexture with the "framebuffer fix", "Clipping fix" and "Grain fix". The depth texture resolution is set at 4096 and the grain/filter is at 1. Created with Hammer using only stock Half-life 2 content.]] | [[Image:Shadowmapping_filter1_res4096.jpg|thumb|256|A very small scene demonstrating a env_projectedtexture with the "framebuffer fix", "Clipping fix" and "Grain fix". The depth texture resolution is set at 4096 and the grain/filter is at 1. Created with Hammer using only stock Half-life 2 content.]] | ||
== Pages by me === | |||
[[Dynamic interactions]] | |||
[[File:Example.jpg]] | |||
== Contact Me == | == Contact Me == | ||
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== Useful Links == | == Useful Links == | ||
*[http://interlopers.net/ Interlopers.net] | |||
*[http:// | === Links to my stuff === | ||
*[http://www.youtube.com/user/gjsdeath YouTube Account] | |||
*[http://www.moddb.com/members/gjsdeath Moddb Account] |
Revision as of 15:26, 26 February 2012
About Me
Interloper staff, retired Halo2 Xbox Modder, overall computer modding and hardcore(shooter) gamer. I map for the Source engine, I am also learning C++ and know how to compile code for the Source engine. I also came up with the idea for the Ion Rifle for the Obsidian Conflict mod. The weapon is currently under construction.
Projects/Concepts
Fixing env_projectedtexture(dynamic lighting)

Env_projectedtextures allow for self-shadows, shadow-receivers, and properly oriented and proportioned shadows. Two of these entities are currently being used in this scene.
Pages by me =
Contact Me
Replace ("at") with an @
- MSN: Gjsdeath("at")live.com (Not often active)
- AIM: Gjsdeath (Not often active)
- Yahoo: gary.jon3("at")yahoo.com
- Steam: Gary (Best way to contact me)
Main Computer
- OS: Windows 7 Home Premium 32bit
- CPU: AMD Athlon 64 X2 5200+(dual core) clocked at 2.7GHz
- RAM: 3,072 MB(3GB)
- GPU: ATI Radeon HD 5770
- VRAM: 1GB
Useful Links