Prop combine ball: Difference between revisions
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Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
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{{DISPLAYTITLE:prop_combine_ball}} | {{DISPLAYTITLE:prop_combine_ball}} | ||
{{hl2 point|prop_combine_ball}} | {{hl2 point|prop_combine_ball}} | ||
==Entity description== | |||
A prop that physically simulates as a single rigid body. It can be constrained to other [[prop_physics|physics object]]s using [[phys_hinge|hinge]]s or other [[constraint]]s. It can also be configured to break when it takes enough damage. | A prop that physically simulates as a single rigid body. It can be constrained to other [[prop_physics|physics object]]s using [[phys_hinge|hinge]]s or other [[constraint]]s. It can also be configured to break when it takes enough damage. | ||
{{in code|class=class_c_prop_combine_ball.html CPropCombineBall|file=c__prop__combine__ball_8cpp-source.html hl2_dll\prop_combine_ball.cpp}} | {{in code|class=class_c_prop_combine_ball.html CPropCombineBall|file=c__prop__combine__ball_8cpp-source.html hl2_dll\prop_combine_ball.cpp}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV BasePropPhysics}} | |||
==Flags== | ==Flags== | ||
{{Fl BasePropPhysics}} | |||
==Inputs== | ==Inputs== | ||
{{I BasePropPhysics}} | |||
{{IO|Explode|Explode.}} | |||
==Outputs== | ==Outputs== | ||
{{O BasePropPhysics}} |
Revision as of 07:16, 5 February 2012
Entity description
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.
Keyvalues

Flags

Inputs

- Explode
- Explode.
Outputs
