Prop combine ball: Difference between revisions

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{{DISPLAYTITLE:prop_combine_ball}}
{{DISPLAYTITLE:prop_combine_ball}}
{{hl2 point|prop_combine_ball}}<br>
{{hl2 point|prop_combine_ball}}
 
==Entity description==
A prop that physically simulates as a single rigid body. It can be constrained to other [[prop_physics|physics object]]s using [[phys_hinge|hinge]]s or other [[constraint]]s. It can also be configured to break when it takes enough damage.
A prop that physically simulates as a single rigid body. It can be constrained to other [[prop_physics|physics object]]s using [[phys_hinge|hinge]]s or other [[constraint]]s. It can also be configured to break when it takes enough damage.


{{in game|point}} {{game|HL2}}
{{in code|class=class_c_prop_combine_ball.html CPropCombineBall|file=c__prop__combine__ball_8cpp-source.html hl2_dll\prop_combine_ball.cpp}}
{{in code|class=class_c_prop_combine_ball.html CPropCombineBall|file=c__prop__combine__ball_8cpp-source.html hl2_dll\prop_combine_ball.cpp}}


==Keyvalues==
==Keyvalues==
*{{KV BasePropPhysics}}
{{KV BasePropPhysics}}


==Flags==
==Flags==
*{{Fl BasePropPhysics}}
{{Fl BasePropPhysics}}


==Inputs==
==Inputs==
*{{I BasePropPhysics}}
{{I BasePropPhysics}}
*'''Explode'''
{{IO|Explode|Explode.}}
:Explode


==Outputs==
==Outputs==
*{{O BasePropPhysics}}
{{O BasePropPhysics}}

Revision as of 07:16, 5 February 2012

Template:Hl2 point

Entity description

A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.

Template:In code

Keyvalues

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Flags

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Inputs

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Explode
Explode.

Outputs

Note.pngNote:Page left for viewable history, content moved to prop_physics