Cube (Portal 2): Difference between revisions
(categorized) |
Spam Nugget (talk | contribs) No edit summary |
||
Line 10: | Line 10: | ||
There are also reflector cubes which can redirect [[env_portal_laser]]'s | There are also reflector cubes which can redirect [[env_portal_laser]]'s | ||
==Paint== | |||
Cubes can also be painted with either blue or orange paint, changing their physical charecteristics. Blue painted cubes will bounce everytime they touch the ground. Orange painted cubes slide more easily along surfaces. Water can be used in both cases to 'clean' the cube and remove the paint. White paint does not effect cubes. | |||
==Dropper== | ==Dropper== | ||
[[Category:Portal 2 Level Design]] | [[Category:Portal 2 Level Design]] |
Revision as of 05:56, 2 February 2012
Cubes are portable objects in the Portal series. A cube can be placed on a button to activate it.
Various kinds of cubes exist in Portal 2. The standard cube changes color when it triggers a button. The edgeless cube acts the same, but is ball-shaped, and may be placed in a special button-receptacle. The pivot cube (also known as a redirection cube) can redirect a discouragement beam. The companion and underground cubes are themed, but functionally the same as the standard cube. Frakenturrets are also functionally the same, but under certain conditions will jump around.
Cube
prop_weighted_cube - The entity models/props/metal_box.mdl - The world model portal_weighted_cube - in game command line
There are also reflector cubes which can redirect env_portal_laser's
Paint
Cubes can also be painted with either blue or orange paint, changing their physical charecteristics. Blue painted cubes will bounce everytime they touch the ground. Orange painted cubes slide more easily along surfaces. Water can be used in both cases to 'clean' the cube and remove the paint. White paint does not effect cubes.