Bumbleball: Difference between revisions

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==Download Features==
==Download Features==


- A normal sphere button specialized for the bumbleballs, not useable with other objects.<br>
* A normal sphere button specialized for the bumbleballs, not useable with other objects.<br>
- the single bumbleball (model and textures)<br>
* the single bumbleball (model and textures)<br>
- droppers for bumbleballs, dirty and clean<br>
* droppers for bumbleballs, dirty and clean<br>
- the .PSD file for custom textures<br>
* the .PSD file for custom textures<br>
- bumbleball supports up to 16 skins -- 'skin' values 0-15 in Hammer <br>
* bumbleball supports up to 16 skins -- 'skin' values 0-15 in Hammer <br>


It consists of:
It consists of:

Revision as of 10:46, 30 November 2011

Bumbleball

The bumbleball is a new Portal 2 puzzle element created by Skotty and Moth.

If the bumbleball is outside of the players view it will bounce around every 2 seconds, making a distinctive sound when bouncing. They're *very* different to spheres, and behave differently to blue painted cubes, making them unique in this respect.


View the Thread at ThinkingWithPortals :http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=1377

Download Features

  • A normal sphere button specialized for the bumbleballs, not useable with other objects.
  • the single bumbleball (model and textures)
  • droppers for bumbleballs, dirty and clean
  • the .PSD file for custom textures
  • bumbleball supports up to 16 skins -- 'skin' values 0-15 in Hammer

It consists of:

a physics model, with an internal env_shake (this causes it to bounce around by a variable amount)
a trigger_look which detects if the player is looking at the ball, and toggles the env_shake

Advantages No scripting is required to add a bumbleball to your map; just add one of the included dropper instances, and trigger it with a button.


Known Bugs

  • For dissolving a bumbleball (for example in toxic water) you have to FireUser4
  • Paint will colour the bumbleball, but because it's a normal prop_physics, it won't jump or glide. The use of a prop_physics_paintable fixes that problem, but the ball won't be visibly painted.